In this paper, we present a method to speed up video encoding of GPU rendered scenes. Modern video codecs, like H.264/AVC, are based on motion compensation and support partitioning of mac-roblocks, e.g. 16x16, 16x8, 8x8, 8x4 etc. In general, encoders use expensive search methods to determine suitable motion vectors and compare the rate-distortion score for possible macroblock partition-ings, which results in high computational encoder load. We present a method to accelerate this process for the case of streaming graphical output of unmodified commercially available 3D games which use a Skybox or Skydome rendering technique. For rendered images, usually additional information from the render context of OpenGL resp. DirectX is available which...
The H.264/AVC standard is a highly efficient video codec providing high-quality videos at low bit-ra...
We present a family of new macroblock partitions for H.264/AVC inter prediction. These modes allow a...
To enable synthesis of any desired intermediate view between two captured views at decoder via depth...
While H.264 has been known for its superior coding performance over its predecessors, its encoding c...
In this paper, we present a method to speed up video encoding of GPU rendered 3D scenes, which is pa...
In this paper, we present a method to speed up video encoding of GPU rendered 3D scenes, which is pa...
This paper presents an H.264-based scheme for compress-ing 3D content captured by 3D depth range cam...
Publisher Copyright: © 2023 Copyright held by the owner/author(s).Depth maps are needed by various g...
Abstract—Current research towards 3D video compression within MPEG requires the compression of three...
H.264-based scalable video coding (SVC) can be utilised to encode 3D stereoscopic video. In this pap...
Current research towards 3D video compression within MPEG requires the compression of three texture ...
Most modern computers are equipped with powerful yet cost-effective graphics processing units (GPUs)...
The coding efficiency of the H.264/AVC standard enables the transmission of high quality video over ...
With the increased demands for higher resolution and higher quality video the requirements for large...
the expense for higher computational complexity. Most of the complexity is caused by Inter predictio...
The H.264/AVC standard is a highly efficient video codec providing high-quality videos at low bit-ra...
We present a family of new macroblock partitions for H.264/AVC inter prediction. These modes allow a...
To enable synthesis of any desired intermediate view between two captured views at decoder via depth...
While H.264 has been known for its superior coding performance over its predecessors, its encoding c...
In this paper, we present a method to speed up video encoding of GPU rendered 3D scenes, which is pa...
In this paper, we present a method to speed up video encoding of GPU rendered 3D scenes, which is pa...
This paper presents an H.264-based scheme for compress-ing 3D content captured by 3D depth range cam...
Publisher Copyright: © 2023 Copyright held by the owner/author(s).Depth maps are needed by various g...
Abstract—Current research towards 3D video compression within MPEG requires the compression of three...
H.264-based scalable video coding (SVC) can be utilised to encode 3D stereoscopic video. In this pap...
Current research towards 3D video compression within MPEG requires the compression of three texture ...
Most modern computers are equipped with powerful yet cost-effective graphics processing units (GPUs)...
The coding efficiency of the H.264/AVC standard enables the transmission of high quality video over ...
With the increased demands for higher resolution and higher quality video the requirements for large...
the expense for higher computational complexity. Most of the complexity is caused by Inter predictio...
The H.264/AVC standard is a highly efficient video codec providing high-quality videos at low bit-ra...
We present a family of new macroblock partitions for H.264/AVC inter prediction. These modes allow a...
To enable synthesis of any desired intermediate view between two captured views at decoder via depth...