Bounding volume hierarchies are a popular choice for ray tracing animated scenes due to the relative simplicity of refitting bounding volumes around moving geometry. However, the quality of such a refitted tree can degrade rapidly if objects in the scene deform or rearrange significantly as the animation progresses, resulting in dramatic increases in rendering times. Existing solutions involve oc-casional or heuristically triggered rebuilds of the BVH to reduce this effect. In this work, we describe how to efficiently extend refitting with local restructuring operations called tree rotations which can mitigate the effects that moving primitives have on BVH quality by rearranging nodes in the tree during each refit rather than triggering a f...
There is recent interest in GPU architectures designed to accelerate ray tracing, especially on mobi...
We propose a new massively parallel algorithm for constructing high-quality bounding volume hierarch...
(a) Hairball rendered with motion blur. (b) Number of intersections tests for the classic BVH with n...
technical reportBounding volume hierarchies are a popular choice for ray tracing animated scenes du...
Ray tracing acceleration techniques most often consider only static scenes, neglecting the processin...
Ray tracing acceleration techniques most often consider only static scenes, neglecting the processin...
Figure 1: Screenshots from an animated 180,000 triangle scene with moving dragony, fairy, and plants...
Ray tracing acceleration techniques most often consider only static scenes, neglecting the processin...
Ray tracing acceleration techniques most often consider only static scenes, neglecting the processin...
encodes separated clusters generated by our motion decomposition algorithm. All animations combine e...
This thesis presents Ray Collection BVH, an improvement over a current day Ray Tracing acceleration ...
Though ray tracing has recently become interactive, its high precomputation time for building spatia...
iii Rendering methods based on ray tracing provide high image realism, but have been historically re...
In this paper we propose a simple but effective method to modify a BVH based on ray distribution for...
There is recent interest in GPU architectures designed to accelerate ray tracing, especially on mobi...
There is recent interest in GPU architectures designed to accelerate ray tracing, especially on mobi...
We propose a new massively parallel algorithm for constructing high-quality bounding volume hierarch...
(a) Hairball rendered with motion blur. (b) Number of intersections tests for the classic BVH with n...
technical reportBounding volume hierarchies are a popular choice for ray tracing animated scenes du...
Ray tracing acceleration techniques most often consider only static scenes, neglecting the processin...
Ray tracing acceleration techniques most often consider only static scenes, neglecting the processin...
Figure 1: Screenshots from an animated 180,000 triangle scene with moving dragony, fairy, and plants...
Ray tracing acceleration techniques most often consider only static scenes, neglecting the processin...
Ray tracing acceleration techniques most often consider only static scenes, neglecting the processin...
encodes separated clusters generated by our motion decomposition algorithm. All animations combine e...
This thesis presents Ray Collection BVH, an improvement over a current day Ray Tracing acceleration ...
Though ray tracing has recently become interactive, its high precomputation time for building spatia...
iii Rendering methods based on ray tracing provide high image realism, but have been historically re...
In this paper we propose a simple but effective method to modify a BVH based on ray distribution for...
There is recent interest in GPU architectures designed to accelerate ray tracing, especially on mobi...
There is recent interest in GPU architectures designed to accelerate ray tracing, especially on mobi...
We propose a new massively parallel algorithm for constructing high-quality bounding volume hierarch...
(a) Hairball rendered with motion blur. (b) Number of intersections tests for the classic BVH with n...