Interaction in graphical systems is becoming more and more multimodal. Use of the conventional mode of 2D widget-mouse or keyboard interaction is not very natural for many applications. For the comfort of disabled persons who may not be able to use the hand input devices, it is necessary to explore means for interactive controls for them. In this paper, we discuss real time interaction through facial input and face-to-face communication in a virtual dialog. The paper presents our method of extracting dynamic facial movements which can be hooked as controls for a desired application. For example, in performance driven facial animation, the method enables recognition of facial expressions of a real person which are appropriately mapped as con...
WOSInternational audienceFacial animations are essential to enhance the realism and the credibility ...
Computer graphics is vital for the depiction of life-like agents for computer interfaces and visual...
In this paper, we depict a system to accurately control the fa-cial animation of synthetic virtual h...
The face is a small part of a human, but it plays an essential role in cemmunication. An open hybrid...
This paper sketches an overview of the problems related to the analysis and synthesis of face to vir...
Facial expressions form an important part of human to human communication. In order to exploit the f...
In order to be believable, virtual human characters must be able to communicate in a human-like fash...
For many application areas, where a task is most naturally represented by talking or where standard ...
In this paper, we present our approach to modelling perceptive 3D virtual characters with emotion an...
In order to be believable, virtual human characters must be able to communicate in a human-like fash...
In this paper, we depict a system to accurately control the facial animation of synthetic virtual he...
In this paper we describe methods for the generation of real-time facial animation for various virtu...
Virtual characters offer a great potential as intuitive man-machine interface, because they allow si...
For many application areas, where a task is most naturally represented by talking or where standard ...
ABSTRACT: Facial animation has been a topic of intensive research for more than three decades. Still...
WOSInternational audienceFacial animations are essential to enhance the realism and the credibility ...
Computer graphics is vital for the depiction of life-like agents for computer interfaces and visual...
In this paper, we depict a system to accurately control the fa-cial animation of synthetic virtual h...
The face is a small part of a human, but it plays an essential role in cemmunication. An open hybrid...
This paper sketches an overview of the problems related to the analysis and synthesis of face to vir...
Facial expressions form an important part of human to human communication. In order to exploit the f...
In order to be believable, virtual human characters must be able to communicate in a human-like fash...
For many application areas, where a task is most naturally represented by talking or where standard ...
In this paper, we present our approach to modelling perceptive 3D virtual characters with emotion an...
In order to be believable, virtual human characters must be able to communicate in a human-like fash...
In this paper, we depict a system to accurately control the facial animation of synthetic virtual he...
In this paper we describe methods for the generation of real-time facial animation for various virtu...
Virtual characters offer a great potential as intuitive man-machine interface, because they allow si...
For many application areas, where a task is most naturally represented by talking or where standard ...
ABSTRACT: Facial animation has been a topic of intensive research for more than three decades. Still...
WOSInternational audienceFacial animations are essential to enhance the realism and the credibility ...
Computer graphics is vital for the depiction of life-like agents for computer interfaces and visual...
In this paper, we depict a system to accurately control the fa-cial animation of synthetic virtual h...