Abstract: We address the problem of breaking the flow of gaming to prevent excessive game play. Earlier research on immersive experiences suggests that flow, notably the distorted feeling of time and focused attention, is at the heart of the problem. We explore the topic of excessive game play and its effects with a group of game players. This group consisted of 10 children working together to elaborate on the issues mentioned. Group activities included free-word association, interaction re-labelling exercises and group discussions on player-actor relationships and ideal solutions. Children want control of intervention settings; parental interaction is considered mostly inappropriate. Any intervention strategy should 'understand '...
PURPOSE OF THE REVIEW The notion that play may facilitate learning has long been touted. Here, we re...
Playing games can be one of the most important activities for children to improve their social probl...
A NEW PHASE of Part I begins with this chapter by Layman Allen. The chief difference between the ear...
We address the problem of breaking the flow of gaming to prevent excessive game play. Earlier resear...
We address the problem of breaking the flow of gaming to prevent excessive game play. Earlier resear...
We address the problem of breaking the flow of gaming to prevent excessive game play. Earlier resear...
Play is a powerful means to have an impact on the cognitive, social-emotional, and/or motor skills d...
This article investigates issues of controlling the amount of time during computer game play and pot...
Despite a growing interest in player-centred methods for serious games, little is known on how to ac...
This article investigates issues of controlling the amount of time during computer game play and pot...
This article investigates issues of controlling the amount of time during computer game play and pot...
This article investigates issues of controlling the amount of time during computer game play and pot...
Aims: Video game playing motivation has been explored using various theoretical frameworks. Studies ...
Children encounter many dangers at home and in their surroundings during their daily lives. Safety e...
Item does not contain fulltextThe present study examined (1) how executive control contributed to in...
PURPOSE OF THE REVIEW The notion that play may facilitate learning has long been touted. Here, we re...
Playing games can be one of the most important activities for children to improve their social probl...
A NEW PHASE of Part I begins with this chapter by Layman Allen. The chief difference between the ear...
We address the problem of breaking the flow of gaming to prevent excessive game play. Earlier resear...
We address the problem of breaking the flow of gaming to prevent excessive game play. Earlier resear...
We address the problem of breaking the flow of gaming to prevent excessive game play. Earlier resear...
Play is a powerful means to have an impact on the cognitive, social-emotional, and/or motor skills d...
This article investigates issues of controlling the amount of time during computer game play and pot...
Despite a growing interest in player-centred methods for serious games, little is known on how to ac...
This article investigates issues of controlling the amount of time during computer game play and pot...
This article investigates issues of controlling the amount of time during computer game play and pot...
This article investigates issues of controlling the amount of time during computer game play and pot...
Aims: Video game playing motivation has been explored using various theoretical frameworks. Studies ...
Children encounter many dangers at home and in their surroundings during their daily lives. Safety e...
Item does not contain fulltextThe present study examined (1) how executive control contributed to in...
PURPOSE OF THE REVIEW The notion that play may facilitate learning has long been touted. Here, we re...
Playing games can be one of the most important activities for children to improve their social probl...
A NEW PHASE of Part I begins with this chapter by Layman Allen. The chief difference between the ear...