We detect human body movement interactively via a tracking sys-tem. This data is used to synthesize sound and transform sound files (music or text). A subject triggers and controls sound param-eters with his or her movement within a pre-set range of motion. The resulting acoustic feedback enhances new modalities of per-ception and the awareness of the body movements. It is ideal for application in physiotherapy and other training contexts. The sounds we use depend on the context and aesthetic pref-erences of the subject. On the one hand, metaphorical sounds are used to indicate the leaving of the range of motion or to make un-intended movements aware. On the other hand, sound material like music or speech is played as intuitive means and mo...
This research is a part of a broader project exploring how movement qualities can be recognized by m...
This research is a part of a broader project exploring how movement qualities can be recognized by m...
Computational algorithms are presented that create a virtual model of a person’s kinesphere (i.e. a ...
International audienceThis article reports on an interdisciplinary research project on movement soni...
Negative body perceptions are a major predictor of physical inactivity, a serious health concern. Se...
This thesis examines how sonification can be used to help a student emulate the complex motion of a ...
Processes of motor control and learning in sports as well as in motor rehabilitation are based on pe...
Our sensorimotor system has developed a specific relationship between our actions and their sonic ou...
Processes of motor control and learning in sports as well as in motor rehabilitation are based on pe...
Processes of motor control and learning in sports as well as in motor rehabilitation are based on pe...
International audienceWe describe an interactive system that allows for sonifying arm movements. The...
(1) Objectives: This review aims to: 1 - map the use of sonification in human movement tasks for phy...
(1) Objectives: This review aims to: 1 - map the use of sonification in human movement tasks for phy...
(1) Objectives: This review aims to: 1 - map the use of sonification in human movement tasks for phy...
Within last years, movement sonification turned out to be an appropriate support for motor perceptio...
This research is a part of a broader project exploring how movement qualities can be recognized by m...
This research is a part of a broader project exploring how movement qualities can be recognized by m...
Computational algorithms are presented that create a virtual model of a person’s kinesphere (i.e. a ...
International audienceThis article reports on an interdisciplinary research project on movement soni...
Negative body perceptions are a major predictor of physical inactivity, a serious health concern. Se...
This thesis examines how sonification can be used to help a student emulate the complex motion of a ...
Processes of motor control and learning in sports as well as in motor rehabilitation are based on pe...
Our sensorimotor system has developed a specific relationship between our actions and their sonic ou...
Processes of motor control and learning in sports as well as in motor rehabilitation are based on pe...
Processes of motor control and learning in sports as well as in motor rehabilitation are based on pe...
International audienceWe describe an interactive system that allows for sonifying arm movements. The...
(1) Objectives: This review aims to: 1 - map the use of sonification in human movement tasks for phy...
(1) Objectives: This review aims to: 1 - map the use of sonification in human movement tasks for phy...
(1) Objectives: This review aims to: 1 - map the use of sonification in human movement tasks for phy...
Within last years, movement sonification turned out to be an appropriate support for motor perceptio...
This research is a part of a broader project exploring how movement qualities can be recognized by m...
This research is a part of a broader project exploring how movement qualities can be recognized by m...
Computational algorithms are presented that create a virtual model of a person’s kinesphere (i.e. a ...