Many problems, such as the sliding-tile puzzles, gen-erate search trees where different nodes have different numbers of children, in this case depending on the po-sition of the blank. We show how to calculate the asymptotic branching factors of such problems, and how to efficiently compute the exact numbers of nodes at a given depth. This information is important for de-termining the complexity of various search algorithms on these problems. In addition to the sliding-tile puz-zles, we also apply our technique to Rubik’s Cube. While our techniques are fairly straightforward, the literature is full of incorrect branching factors for these problems, and the errors in several incorrect methods are fairly subtle
We consider branching random walks with binary search trees as underlying trees. We show that the oc...
By the method of region counting, a lower bound of n log2 nn queries is obtained onlinear search tre...
For the random binary search tree with n nodes inserted the number of ancestors of the elements with...
AbstractWe analyze the time complexity of iterative-deepening-A∗ (IDA∗). We first show how to calcul...
We analyze the asymptotic time complexity of admis-sible heuristic search algorithms such as A*, IDA...
AbstractSearch algorithms that use space linear in the search depth are widely employed in practice ...
We consider here the probabilistic analysis of the number of descendants and the number of ascendant...
. The number of descendants of a node in a binary search tree (BST) is the size of the subtree havin...
This paper derives upper bounds on the expected number of search tree nodes visited during an m-solu...
The problem of searching for randomly moving targets such as children and submarines is known to be...
Abstract Designing a search heuristic for constraint programming that is reliable across problem dom...
A game tree algorithm is an algorithm computing the minimax value of the root of a game tree. Two we...
In this paper we introduce Stratified Sampling with Du-plicate Detection (SSDD), an algorithm for es...
Many important problems in operations research, artificial intelligence, combinatorial algorithms, a...
The complexities of various search algorithms are considered in terms of time, space, and cost of so...
We consider branching random walks with binary search trees as underlying trees. We show that the oc...
By the method of region counting, a lower bound of n log2 nn queries is obtained onlinear search tre...
For the random binary search tree with n nodes inserted the number of ancestors of the elements with...
AbstractWe analyze the time complexity of iterative-deepening-A∗ (IDA∗). We first show how to calcul...
We analyze the asymptotic time complexity of admis-sible heuristic search algorithms such as A*, IDA...
AbstractSearch algorithms that use space linear in the search depth are widely employed in practice ...
We consider here the probabilistic analysis of the number of descendants and the number of ascendant...
. The number of descendants of a node in a binary search tree (BST) is the size of the subtree havin...
This paper derives upper bounds on the expected number of search tree nodes visited during an m-solu...
The problem of searching for randomly moving targets such as children and submarines is known to be...
Abstract Designing a search heuristic for constraint programming that is reliable across problem dom...
A game tree algorithm is an algorithm computing the minimax value of the root of a game tree. Two we...
In this paper we introduce Stratified Sampling with Du-plicate Detection (SSDD), an algorithm for es...
Many important problems in operations research, artificial intelligence, combinatorial algorithms, a...
The complexities of various search algorithms are considered in terms of time, space, and cost of so...
We consider branching random walks with binary search trees as underlying trees. We show that the oc...
By the method of region counting, a lower bound of n log2 nn queries is obtained onlinear search tre...
For the random binary search tree with n nodes inserted the number of ancestors of the elements with...