3D information systems for education must be investigated and adopted for a more involving form of learning. It is in this context that we propose the use of Second Life as an environment for collaborative learning and generation of new educational content. Second Life is a simulator of real life and relationships, an entirely three-dimensional virtual world. There, besides interacting with users from the whole world in real time, it is also possible to create one’s own objects and businesses, and generate new alternatives of content, exchange of information, and learning
3D virtual worlds are becoming widespread due to cheaper powerful computers, high-speed broadband co...
Technological advances have altered how, where, when, and what information is created, presented and...
Second Life is a three-dimensional virtual world which is being employed by educational institutions...
Three-dimensional (3D) virtual world Second Life was launched in 2003 and has since become one of th...
This paper highlights the potential of three-dimensional multi-user environments such as Second Life...
Three-dimensional virtual worlds such as Second Life continue to expand the way they provide informa...
Second Life is an Internet-based virtual environment. It is a parallel world that can accommodate th...
Video games and new communication metaphors are quickly changing today’s young people habits. Consid...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
Second Life is an online 3D virtual environment that offers interesting potential for use in educati...
Schäffer D, Heeren J. Collaborative Learning in Virtual Environments. In: Hebbel-Seeger A, Reiners T...
A virtual world is a computer based environment, typically in three dimensions, where a person can i...
com) has multiple potential uses in teaching. In Second Life (SL), users create avatars that represe...
Second Life represents an online environment where it is possible to simulate and reproduce several ...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
3D virtual worlds are becoming widespread due to cheaper powerful computers, high-speed broadband co...
Technological advances have altered how, where, when, and what information is created, presented and...
Second Life is a three-dimensional virtual world which is being employed by educational institutions...
Three-dimensional (3D) virtual world Second Life was launched in 2003 and has since become one of th...
This paper highlights the potential of three-dimensional multi-user environments such as Second Life...
Three-dimensional virtual worlds such as Second Life continue to expand the way they provide informa...
Second Life is an Internet-based virtual environment. It is a parallel world that can accommodate th...
Video games and new communication metaphors are quickly changing today’s young people habits. Consid...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
Second Life is an online 3D virtual environment that offers interesting potential for use in educati...
Schäffer D, Heeren J. Collaborative Learning in Virtual Environments. In: Hebbel-Seeger A, Reiners T...
A virtual world is a computer based environment, typically in three dimensions, where a person can i...
com) has multiple potential uses in teaching. In Second Life (SL), users create avatars that represe...
Second Life represents an online environment where it is possible to simulate and reproduce several ...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
3D virtual worlds are becoming widespread due to cheaper powerful computers, high-speed broadband co...
Technological advances have altered how, where, when, and what information is created, presented and...
Second Life is a three-dimensional virtual world which is being employed by educational institutions...