In this paper we describe methods for the generation of real-time facial animation for various virtual actor using high level-actions. These high-level actions allow the user to forget the technical side of the animation, and focus only on the more abstract, more natural, and intuitive part of the facial animation. The mechanisms developed to generate interactive high-level real-time animation are described and details are given on the method we use to blend several action to a smooth facial animation. These techniques have been integrated in a C++ library which functionalities are described. We integrate the result in an interactive real-time application. This application allows a user-friendly control of virtual humans ’ facial animation ...
Avatar facial expression and animation in 3D collaborative virtual environment (CVE) systems are rec...
Advances in multimedia-related technologies are enabling new applications such as virtual agents, v...
In this paper, we focus on the different aspects of real time visualization and animation of realist...
Figure 1: Example of characters performance in our prototype during an expressive talk. In this pape...
The face is a small part of a human, but it plays an essential role in cemmunication. An open hybrid...
One of the fastest developing areas in the entertainment industry is digital animation. Television p...
Over the last years, there has been a lot of interest in the area of Interactive Virtual Humans (IVH...
Non-verbal behaviors have a key role in making a virtual character appear life-like. We describe an ...
Facial expressions form an important part of human to human communication. In order to exploit the f...
Interaction in graphical systems is becoming more and more multimodal. Use of the conventional mode ...
WOSInternational audienceFacial animations are essential to enhance the realism and the credibility ...
This paper describes the design and implementation of a real time animation framework in which anima...
The authors have been working on simulating virtual humans for several years. Until recently, these ...
In all computer-graphics applications, one stimulating task has been the integration of believable v...
ABSTRACT: Facial animation has been a topic of intensive research for more than three decades. Still...
Avatar facial expression and animation in 3D collaborative virtual environment (CVE) systems are rec...
Advances in multimedia-related technologies are enabling new applications such as virtual agents, v...
In this paper, we focus on the different aspects of real time visualization and animation of realist...
Figure 1: Example of characters performance in our prototype during an expressive talk. In this pape...
The face is a small part of a human, but it plays an essential role in cemmunication. An open hybrid...
One of the fastest developing areas in the entertainment industry is digital animation. Television p...
Over the last years, there has been a lot of interest in the area of Interactive Virtual Humans (IVH...
Non-verbal behaviors have a key role in making a virtual character appear life-like. We describe an ...
Facial expressions form an important part of human to human communication. In order to exploit the f...
Interaction in graphical systems is becoming more and more multimodal. Use of the conventional mode ...
WOSInternational audienceFacial animations are essential to enhance the realism and the credibility ...
This paper describes the design and implementation of a real time animation framework in which anima...
The authors have been working on simulating virtual humans for several years. Until recently, these ...
In all computer-graphics applications, one stimulating task has been the integration of believable v...
ABSTRACT: Facial animation has been a topic of intensive research for more than three decades. Still...
Avatar facial expression and animation in 3D collaborative virtual environment (CVE) systems are rec...
Advances in multimedia-related technologies are enabling new applications such as virtual agents, v...
In this paper, we focus on the different aspects of real time visualization and animation of realist...