components of the program into a three-dimensional multi-user virtual environment, named AppEdTech. Our use of virtual worlds is an attempt to develop learning communities within our program that reflect the basic assumptions and precepts described within our college's social constructivist conceptual framework. AppEdTech provides an online medium for supporting the emerging community of practice among our distance-based students, faculty, graduates, and support staff. In this paper, we discuss the pedagogical characteristics of an effective learning community, and describe how environments such as AppEdTech can support them
In this paper we outline some of the potentialities and barriers of 3-D immersive virtual worlds whe...
This paper presents an approach to develop a web-based, multi-user, 3D simulation learning environme...
Today's digital revolution and the rapid development of the Internet affect every major field o...
program courses within a 3D world. Based upon an Active World server and a social constructivist phi...
ABSTRACT Three-dimensional (3D) virtual worlds are a new technology that holds some promise as const...
The purpose of this chapter is to explore the contexts that teachers can create to promote collabora...
The paper reports the theoretical underpinnings for the pedagogical role and rationale for adopting ...
Collaborative learning activities apply different approaches in-class or out-of-class, which range f...
Synchronous e-Learning (people learning something together at the same time, but not in the same pla...
The use of three-dimensional Collaborative Virtual Environments (3D CVEs) for educational purposes h...
Technological advances have altered how, where, when, and what information is created, presented and...
Current research shows that three-dimensional (3D) virtual worlds can be effectively used in distanc...
In this work, we design and implement a 3D collaborative virtual environment (CVE) for distance lear...
As increasing numbers of educators explore the use of virtual worlds for education, there is a need ...
New technologies offer extraordinary possibilities for innovative teaching/learning activities, prov...
In this paper we outline some of the potentialities and barriers of 3-D immersive virtual worlds whe...
This paper presents an approach to develop a web-based, multi-user, 3D simulation learning environme...
Today's digital revolution and the rapid development of the Internet affect every major field o...
program courses within a 3D world. Based upon an Active World server and a social constructivist phi...
ABSTRACT Three-dimensional (3D) virtual worlds are a new technology that holds some promise as const...
The purpose of this chapter is to explore the contexts that teachers can create to promote collabora...
The paper reports the theoretical underpinnings for the pedagogical role and rationale for adopting ...
Collaborative learning activities apply different approaches in-class or out-of-class, which range f...
Synchronous e-Learning (people learning something together at the same time, but not in the same pla...
The use of three-dimensional Collaborative Virtual Environments (3D CVEs) for educational purposes h...
Technological advances have altered how, where, when, and what information is created, presented and...
Current research shows that three-dimensional (3D) virtual worlds can be effectively used in distanc...
In this work, we design and implement a 3D collaborative virtual environment (CVE) for distance lear...
As increasing numbers of educators explore the use of virtual worlds for education, there is a need ...
New technologies offer extraordinary possibilities for innovative teaching/learning activities, prov...
In this paper we outline some of the potentialities and barriers of 3-D immersive virtual worlds whe...
This paper presents an approach to develop a web-based, multi-user, 3D simulation learning environme...
Today's digital revolution and the rapid development of the Internet affect every major field o...