The success of any computer game, be it recreational or educational, is dependant on the engagement of the player during the first and subsequent interactions. A literature search of desired game characteristics results in varied opinions, however they all suggest that the success of a game is increased when the immersive characteristics of that game focus the attention of the player. They state that when immersion occurs, the game motivates the player to repeatedly engage in play. This type of motivation has been described as flow. The concept of flow can be used to identify which computer games foster the persistent re-engagement of the player and eye-tracking technology can be utilized to verify player immersion. However, unless the game...
This paper examines the experiences of players of a problem-solving game. The main purpose of the p...
In this paper, we investigate the impact of flow (operationalized as heightened challenge and skill)...
While game-based learning seems to be an effective instructional approach, the underlying learning a...
Immersion — also described as engagement, involvement, presence, or a sense of 'being there' in a vi...
A difficult task in creating rich, exploratory interactive learning environments is building an envi...
The aim of this study was to investigate whether different levels of immersion while playing a compu...
This research examines how players engage in gameplay activities in videogames, and how these activi...
The nature of the relationship between immersion and gameplay experience is investigated, focusing p...
The entertaining elements implemented in a serious game are key factors in determining whether a pla...
Many of the diverse pleasures that people experience during recreational computing activities can be...
Starting out as a minor form of amusement, the game industry has become one of the most lucrative an...
Many of the diverse pleasures that people experience during recreational computing activities can be...
This study was based on the flow theory of Mihaly Csikszentmihalyi. A cross sectional study was perf...
This thesis presents a grounded theory of the flow experiences of mobile game players. Flow is a dee...
The valid assessment of engagement a player of serious games experiences is vital if future research...
This paper examines the experiences of players of a problem-solving game. The main purpose of the p...
In this paper, we investigate the impact of flow (operationalized as heightened challenge and skill)...
While game-based learning seems to be an effective instructional approach, the underlying learning a...
Immersion — also described as engagement, involvement, presence, or a sense of 'being there' in a vi...
A difficult task in creating rich, exploratory interactive learning environments is building an envi...
The aim of this study was to investigate whether different levels of immersion while playing a compu...
This research examines how players engage in gameplay activities in videogames, and how these activi...
The nature of the relationship between immersion and gameplay experience is investigated, focusing p...
The entertaining elements implemented in a serious game are key factors in determining whether a pla...
Many of the diverse pleasures that people experience during recreational computing activities can be...
Starting out as a minor form of amusement, the game industry has become one of the most lucrative an...
Many of the diverse pleasures that people experience during recreational computing activities can be...
This study was based on the flow theory of Mihaly Csikszentmihalyi. A cross sectional study was perf...
This thesis presents a grounded theory of the flow experiences of mobile game players. Flow is a dee...
The valid assessment of engagement a player of serious games experiences is vital if future research...
This paper examines the experiences of players of a problem-solving game. The main purpose of the p...
In this paper, we investigate the impact of flow (operationalized as heightened challenge and skill)...
While game-based learning seems to be an effective instructional approach, the underlying learning a...