Most chess-playing programs are based on well known algorithms and determinisitc eval-uation functions. Due to the complexity of this game, it seems however that using complex systems such as neural networks or genetic algorithms may help improve (or at least compete with) the performance of said programs. This seminar aims to present several projects and papers making use of these “alterna-tive”methods to design chess programs, details about their implementations and their actua
The purpose of this paper is to discuss ideas used in current chess playing programs. A short histor...
MEng (Computer and Electronic Engineering), North-West University, Potchefstroom CampusThis disserta...
En aquest treball es fa un estudi detallat de les Xarxes Neuronals, especialment de les xarxes neuro...
This thesis will cover the topic of artificial intelligence algorithms in the game of chess and thei...
Numerous published studies revealed that various researchers have attempted to build a program that ...
The aim of this project is to create an artificial intelligence that can play chess and ana-lyse how...
The primary objective of this thesis is to study and summarize the current algorithms used in comput...
A central challenge of artificial intelligence is to create machines that can learn from their own e...
This thesis describes process of creating chess program allowing human play against computer. First ...
Abstract of Project: Chess has long been one of the most scrutinized, perplexing, and purely logical...
This thesis deals with an analysis and evaluation of methods and algorithms needed for successfull i...
This contribution introduces a hybrid GP/ES system for the evolution of chess playing com-puter prog...
Despite its age, chess is still one of the most popular and most played board games. Nowadays, it is...
The design for a chess program is presented. The notions of tactics and strategy are used to define ...
Abstract—One of the effective ways of optimising the evaluation function of a chess game is by tunin...
The purpose of this paper is to discuss ideas used in current chess playing programs. A short histor...
MEng (Computer and Electronic Engineering), North-West University, Potchefstroom CampusThis disserta...
En aquest treball es fa un estudi detallat de les Xarxes Neuronals, especialment de les xarxes neuro...
This thesis will cover the topic of artificial intelligence algorithms in the game of chess and thei...
Numerous published studies revealed that various researchers have attempted to build a program that ...
The aim of this project is to create an artificial intelligence that can play chess and ana-lyse how...
The primary objective of this thesis is to study and summarize the current algorithms used in comput...
A central challenge of artificial intelligence is to create machines that can learn from their own e...
This thesis describes process of creating chess program allowing human play against computer. First ...
Abstract of Project: Chess has long been one of the most scrutinized, perplexing, and purely logical...
This thesis deals with an analysis and evaluation of methods and algorithms needed for successfull i...
This contribution introduces a hybrid GP/ES system for the evolution of chess playing com-puter prog...
Despite its age, chess is still one of the most popular and most played board games. Nowadays, it is...
The design for a chess program is presented. The notions of tactics and strategy are used to define ...
Abstract—One of the effective ways of optimising the evaluation function of a chess game is by tunin...
The purpose of this paper is to discuss ideas used in current chess playing programs. A short histor...
MEng (Computer and Electronic Engineering), North-West University, Potchefstroom CampusThis disserta...
En aquest treball es fa un estudi detallat de les Xarxes Neuronals, especialment de les xarxes neuro...