The aim of realistic image synthesis is to produce high fidelity im-ages that authentically represent real scenes. As these images are produced for human observers, we may exploit the fact that not ev-erything is perceived when viewing scene with our eyes. Thus, it is clear that taking advantage of the limited capacity of the human visual system (HVS), can significantly contribute to optimize ren-dering software. Global illumination methods are used to simulate realistic lighting in 3D scenes. They generally provide a progressive convergence to high-quality solution. One of the problem of such algorithms is to determine a stopping condition, for deciding if calculations reached a satisfactory convergence allowing the process to terminate. I...
Abstract. Since the beginning of computer graphics, one of the primary goals has been to create conv...
Abstract: The accuracy of physically based lighting simulation and realistic rendering is ...
Realistic image computation mimics the natural process of acquiring pictures by simulating the physi...
We introduce a new concept for accelerating realistic image synthesis algorithms. At the core of thi...
We investigate applications of the Visible Difference Predictor (VDP) to steer global illumination c...
We introduce a new concept for accelerating realistic image synthesis algorithms. At the core of thi...
Computing global illumination (GI) in virtual scenes becomes increasingly attractive even for real-t...
In most algorithms of global illumination, light–surface interaction terminates declaring that resul...
A novel view-independent technique for progressive global illumination computations has been develop...
Synthesis of realistic images which predict the appearance of the real world has many applications i...
Global illumination rendering algorithms are capable of producing images that are visually realistic...
This thesis proposes several new perceptually-motivated techniques to synthesize, edit and enhance d...
Accurate lighting computation is one of the key elements to realism in rendered images. In the past ...
Lighting is essential to generate realistic images using computer graphics. The computation of ligh...
In this paper we develop a computational model of visual adaptation for realistic image synthesis ba...
Abstract. Since the beginning of computer graphics, one of the primary goals has been to create conv...
Abstract: The accuracy of physically based lighting simulation and realistic rendering is ...
Realistic image computation mimics the natural process of acquiring pictures by simulating the physi...
We introduce a new concept for accelerating realistic image synthesis algorithms. At the core of thi...
We investigate applications of the Visible Difference Predictor (VDP) to steer global illumination c...
We introduce a new concept for accelerating realistic image synthesis algorithms. At the core of thi...
Computing global illumination (GI) in virtual scenes becomes increasingly attractive even for real-t...
In most algorithms of global illumination, light–surface interaction terminates declaring that resul...
A novel view-independent technique for progressive global illumination computations has been develop...
Synthesis of realistic images which predict the appearance of the real world has many applications i...
Global illumination rendering algorithms are capable of producing images that are visually realistic...
This thesis proposes several new perceptually-motivated techniques to synthesize, edit and enhance d...
Accurate lighting computation is one of the key elements to realism in rendered images. In the past ...
Lighting is essential to generate realistic images using computer graphics. The computation of ligh...
In this paper we develop a computational model of visual adaptation for realistic image synthesis ba...
Abstract. Since the beginning of computer graphics, one of the primary goals has been to create conv...
Abstract: The accuracy of physically based lighting simulation and realistic rendering is ...
Realistic image computation mimics the natural process of acquiring pictures by simulating the physi...