This paper studies gesture and speech controlled video for sports training. The goal is to combine the benefits of recording your performance with video equipment and training with a mirror. For example, a delayed camera view projected on a screen can be used to repeatedly perform and evaluate a spin kick, a move that is difficult to practice with a mirror. A video mirror can also be augmented with speech or gesture control for playback, recording and inspecting of individual frames. Three different interface design approaches are evaluated, based on testing with eight users that practice martial arts and acrobatics. The results suggest that an interactive video mirror can be highly useful in martial arts and other sports. The paper also in...
We present a Wizard-of-Oz study exploring full body video game interaction. Using the commercial vid...
We present a Wizard-of-Oz study exploring full body video game interaction. Using the commercial vid...
The number of research papers on Motion Capture technologies published in conferences and journals h...
Introduction: Over the past years, a few review papers about possibilities of using motion analysis ...
Video feedback has great potential to enhance performance in many settings. The following study used...
Video feedback has great potential to enhance performance in many settings. The following study used...
YouMove is a novel system that allows users to record and learn physical movement sequences. The rec...
The use of virtual reality (VR) is widespread in a growing number of application domains. Continuous...
The use of virtual reality (VR) is widespread in a growing number of application domains. Continuous...
We present a wireless virtual reality system and a pro-totype full body Tai Chi training application...
Purpose: to establish the most effective methods of monitoring and evaluating the current status of ...
Analyzing human motion is important in a number of ways. An athlete constantly needs to evaluate min...
Visualization has long been an important method for conveying complex information. Where information...
ii This thesis includes four main chapters that investigate the use of speeded video as a method of ...
Introduction. Motion analysis is a common approach in preparation of elite athletes. A good practice...
We present a Wizard-of-Oz study exploring full body video game interaction. Using the commercial vid...
We present a Wizard-of-Oz study exploring full body video game interaction. Using the commercial vid...
The number of research papers on Motion Capture technologies published in conferences and journals h...
Introduction: Over the past years, a few review papers about possibilities of using motion analysis ...
Video feedback has great potential to enhance performance in many settings. The following study used...
Video feedback has great potential to enhance performance in many settings. The following study used...
YouMove is a novel system that allows users to record and learn physical movement sequences. The rec...
The use of virtual reality (VR) is widespread in a growing number of application domains. Continuous...
The use of virtual reality (VR) is widespread in a growing number of application domains. Continuous...
We present a wireless virtual reality system and a pro-totype full body Tai Chi training application...
Purpose: to establish the most effective methods of monitoring and evaluating the current status of ...
Analyzing human motion is important in a number of ways. An athlete constantly needs to evaluate min...
Visualization has long been an important method for conveying complex information. Where information...
ii This thesis includes four main chapters that investigate the use of speeded video as a method of ...
Introduction. Motion analysis is a common approach in preparation of elite athletes. A good practice...
We present a Wizard-of-Oz study exploring full body video game interaction. Using the commercial vid...
We present a Wizard-of-Oz study exploring full body video game interaction. Using the commercial vid...
The number of research papers on Motion Capture technologies published in conferences and journals h...