Psychologically based rules are important in human behavior and have the potential of explaining equilibrium selection and separatrix crossings to a payoff dominant equilibrium in coordination games. We show how a rule learning theory can easily accommodate behavioral rules such as aspiration-based experimentation and reciprocity-based cooperation and how to test for the significance of additional rules. We confront this enhanced rule learning model with experimental data on games with multiple equilibria and separa-trix-crossing behavior. Maximum likelihood results do not support aspiration-based experimentation or anticipated reciprocity as significant explanatory factors, but do support a small propensity for non-aspiration-based experi-...
Reciprocity is a key determinant of human behavior and has been well documented in the psychological...
We conduct an experiment on a minority-of-three game in which each player is a team composed of thre...
We present experiments on repeated non-cooperative network formation games, based on Bala and Goyal ...
The authors examine learning in all experiments they could locate involving one hundred periods or m...
Reciprocity toward a partner's cooperation is a fundamental behavioral strategy underlying human coo...
Abstract: The way economists and other social scientists model how people make interdependent decisi...
Treball fi de màster de: Master in Intelligent Interactive SystemsTutors: Vicenç Gómez Cerdà i Martí...
The authors report experiments on how players select among multiple Pareto-ranked equilibria in a co...
Several recent theories in behavioral game theory seek to explain the behavior of subjects in experi...
Noncooperative game theory combines strategic thinking, best-response, and mutual consistency of bel...
The way economists and other social scientists model how people make interdependent decisions is thr...
This paper studies how subjects in a three-person sequential step-level public good game learn to pu...
The aim of my Ph.D. thesis is to advance understanding of human choice behavior in repeated strategi...
A learning rule is adaptive if it is simple to compute, requires little information about the action...
The paper studies an evolutionary model where players from a given population are randomly matched i...
Reciprocity is a key determinant of human behavior and has been well documented in the psychological...
We conduct an experiment on a minority-of-three game in which each player is a team composed of thre...
We present experiments on repeated non-cooperative network formation games, based on Bala and Goyal ...
The authors examine learning in all experiments they could locate involving one hundred periods or m...
Reciprocity toward a partner's cooperation is a fundamental behavioral strategy underlying human coo...
Abstract: The way economists and other social scientists model how people make interdependent decisi...
Treball fi de màster de: Master in Intelligent Interactive SystemsTutors: Vicenç Gómez Cerdà i Martí...
The authors report experiments on how players select among multiple Pareto-ranked equilibria in a co...
Several recent theories in behavioral game theory seek to explain the behavior of subjects in experi...
Noncooperative game theory combines strategic thinking, best-response, and mutual consistency of bel...
The way economists and other social scientists model how people make interdependent decisions is thr...
This paper studies how subjects in a three-person sequential step-level public good game learn to pu...
The aim of my Ph.D. thesis is to advance understanding of human choice behavior in repeated strategi...
A learning rule is adaptive if it is simple to compute, requires little information about the action...
The paper studies an evolutionary model where players from a given population are randomly matched i...
Reciprocity is a key determinant of human behavior and has been well documented in the psychological...
We conduct an experiment on a minority-of-three game in which each player is a team composed of thre...
We present experiments on repeated non-cooperative network formation games, based on Bala and Goyal ...