Abstract. In this paper we consider the problem of controller synthesis for timed games under imperfect information. Novel to our approach is the requirements to strategies: they should be based on a finite collec-tion of observations and must be stuttering invariant in the sense that repeated identical observations will not change the strategy. We provide a constructive transformation to equivalent finite games with perfect infor-mation, giving decidability as well as allowing for an efficient on-the-fly forward algorithm. We report on application of an initial experimental implementation.
We consider two-player games played in real time on game structures withclocks where the objectives ...
The construction of discrete abstractions is a crucial part of many methods for control synthesis of...
International audienceIn this paper we focus on property-preserving preorders between timed game aut...
Abstract. In this paper we consider the problem of controller synthesis for timed games under imperf...
International audienceIn this paper we consider the problem of controller synthesis for timed games ...
Abstract. In this paper, we review some recent results on the efficient synthesis of controllers for...
Solving games played on timed automata is a well-known problem and has led to tools and industrial c...
Abstract. We present a novel approach to the safety controller synthesis prob-lem with partial obser...
We consider the problem of controller synthesis under imperfect information in a setting where there...
This work adresses the strategy problem for multiplayer games with imperfect information which are o...
Abstract. We consider two-player games played in real time on game structures with clocks where the ...
Control synthesis techniques, based on timed games, derive strategies to ensure a given control obje...
We introduce games with probabilistic uncertainty, a model for controller synthesis in which the con...
. In this work we tackle the following problem: given a timed automaton, and a target set F of confi...
International audiencePartial observability and controllability are two well-known issues in test-ca...
We consider two-player games played in real time on game structures withclocks where the objectives ...
The construction of discrete abstractions is a crucial part of many methods for control synthesis of...
International audienceIn this paper we focus on property-preserving preorders between timed game aut...
Abstract. In this paper we consider the problem of controller synthesis for timed games under imperf...
International audienceIn this paper we consider the problem of controller synthesis for timed games ...
Abstract. In this paper, we review some recent results on the efficient synthesis of controllers for...
Solving games played on timed automata is a well-known problem and has led to tools and industrial c...
Abstract. We present a novel approach to the safety controller synthesis prob-lem with partial obser...
We consider the problem of controller synthesis under imperfect information in a setting where there...
This work adresses the strategy problem for multiplayer games with imperfect information which are o...
Abstract. We consider two-player games played in real time on game structures with clocks where the ...
Control synthesis techniques, based on timed games, derive strategies to ensure a given control obje...
We introduce games with probabilistic uncertainty, a model for controller synthesis in which the con...
. In this work we tackle the following problem: given a timed automaton, and a target set F of confi...
International audiencePartial observability and controllability are two well-known issues in test-ca...
We consider two-player games played in real time on game structures withclocks where the objectives ...
The construction of discrete abstractions is a crucial part of many methods for control synthesis of...
International audienceIn this paper we focus on property-preserving preorders between timed game aut...