Designers of video-mediated communication and affective computing applications must make tradeoffs to deal with limited bandwidth. Typically spatial resolution and color are preserved at the expense of temporal resolution and accuracy. Our data suggest that this may not be the appropriate tradeoff for communicating facial affect; preserving motion is critical and may even compensate for major losses in image realism
Conversing with others is one of the most central of human behaviours. In any conversation, humans u...
Motiongrams are visual representations of human motion, generated from regular video recordings. Thi...
Conversing with others is one of the most central of human behaviours. In any conversation, humans u...
Facial affect is central to many VMC & affective computing applications, which often compress mo...
Facial affect (or emotion) recognition is a central issue for many VMC and naturalistic computing ap...
Character animation involves movement in different channels of the character’s body. There is a norm...
The ways in which we move our faces and bodies are the source of much biologically important informa...
Recent work has shown the potential of basic perceptual properties of motion for notification, assoc...
It is proposed that spatial frequency filtering can act as a new kind of masking technique, so that ...
It is generally assumed that emotion facilitates human vision in order to promote adaptive responses...
As the video-realism of facial models improves there is a need to study realistic facial dynamics ba...
Negative emotions are linked with a local, rather than global, visual processing style, which may pr...
Communication plays a central role in everday life. During an average conversation, information is e...
In human communication, when the speech is disrupted, the visual channel (e.g. manual gestures) can ...
Video streaming is becoming the new standard for watching videos, providing an opportunity for affec...
Conversing with others is one of the most central of human behaviours. In any conversation, humans u...
Motiongrams are visual representations of human motion, generated from regular video recordings. Thi...
Conversing with others is one of the most central of human behaviours. In any conversation, humans u...
Facial affect is central to many VMC & affective computing applications, which often compress mo...
Facial affect (or emotion) recognition is a central issue for many VMC and naturalistic computing ap...
Character animation involves movement in different channels of the character’s body. There is a norm...
The ways in which we move our faces and bodies are the source of much biologically important informa...
Recent work has shown the potential of basic perceptual properties of motion for notification, assoc...
It is proposed that spatial frequency filtering can act as a new kind of masking technique, so that ...
It is generally assumed that emotion facilitates human vision in order to promote adaptive responses...
As the video-realism of facial models improves there is a need to study realistic facial dynamics ba...
Negative emotions are linked with a local, rather than global, visual processing style, which may pr...
Communication plays a central role in everday life. During an average conversation, information is e...
In human communication, when the speech is disrupted, the visual channel (e.g. manual gestures) can ...
Video streaming is becoming the new standard for watching videos, providing an opportunity for affec...
Conversing with others is one of the most central of human behaviours. In any conversation, humans u...
Motiongrams are visual representations of human motion, generated from regular video recordings. Thi...
Conversing with others is one of the most central of human behaviours. In any conversation, humans u...