Originality/value – The paper describes a conceptual design process focused on client emotions that integrates the Kansei methodology with virtual reality systems. Purpose – The virtual reality techniques, kinds of human-computer interfaces, and how the analyses in virtual reality environment can improve the conceptual design of products are described. The application of Kansei methodology and virtual reality techniques to the conceptual design of a multi-task equipment is also analysed. Methodology/approach – The followed approach consisted in three main phases: the use of Kansei methodology to identify the users emotional needs; the building of digital models through 3D CAD software; the evaluation of some prototypes by some users in the ...
This paper concerns the concept design phase of a new railway coach interior. The approach has two m...
Kansei studies refer to the more and more holistic consideration of the cognitive and affective proc...
The capability of desktop virtual reality (VR) technology in influencing the cognitive capacity of ...
Product development becomes more and more complex. Products obtain more and more functions and at th...
Abstract: This project consists in generating a new methodology, which aims to take into account the...
In recent years, the application of virtual reality (VR) technology in education is rapidly gaining ...
The term Kansei comes from Japanese and describes a mental feeling or an image of a product. Kansei ...
Part 14: Design and Integration IssuesInternational audienceSome costly and complex technical produc...
Purpose – This paper aims at defining a structured process of continuous innovation in the product c...
In this work the Authors show the first results of a research activity aiming at the identification ...
For over 40 years, Kansei-based research and development have been conducted in Japan and other East...
Nowadays innovation is a critical task for companies of industrial products. The ability to achieve ...
Virtual reality (VR) technologies provide novel and enhanced modes of human computer interaction tha...
Through the example of three projects, this paper describes emerging methods and means used in the f...
International audienceThe convergence of technologies currently observed in the field of Virtual Rea...
This paper concerns the concept design phase of a new railway coach interior. The approach has two m...
Kansei studies refer to the more and more holistic consideration of the cognitive and affective proc...
The capability of desktop virtual reality (VR) technology in influencing the cognitive capacity of ...
Product development becomes more and more complex. Products obtain more and more functions and at th...
Abstract: This project consists in generating a new methodology, which aims to take into account the...
In recent years, the application of virtual reality (VR) technology in education is rapidly gaining ...
The term Kansei comes from Japanese and describes a mental feeling or an image of a product. Kansei ...
Part 14: Design and Integration IssuesInternational audienceSome costly and complex technical produc...
Purpose – This paper aims at defining a structured process of continuous innovation in the product c...
In this work the Authors show the first results of a research activity aiming at the identification ...
For over 40 years, Kansei-based research and development have been conducted in Japan and other East...
Nowadays innovation is a critical task for companies of industrial products. The ability to achieve ...
Virtual reality (VR) technologies provide novel and enhanced modes of human computer interaction tha...
Through the example of three projects, this paper describes emerging methods and means used in the f...
International audienceThe convergence of technologies currently observed in the field of Virtual Rea...
This paper concerns the concept design phase of a new railway coach interior. The approach has two m...
Kansei studies refer to the more and more holistic consideration of the cognitive and affective proc...
The capability of desktop virtual reality (VR) technology in influencing the cognitive capacity of ...