This paper describes the process of conceptualizing CAS (Collaborative Artwork System) as a research based design. CAS is an ergonomic and usable interface accessible either from a mobile device or from a personal computer via Internet. This system will let the user share pictures, audio, and text information in a learning environment. The aim is to explore sharing practices and digital mediated communication in e-learning communities, taking advantage of mobility, ubiquity, and other characteristics of present technology. By developing this project, I will analyze new means for helping increase motivation and generating collaborative learning practices. CAS focuses on students of Master of Arts degree on Art Education who are learning thro...
The study is located in the context of the practice of Art and Design Education, as a community with...
International audienceThis contribution states with designing collaborative tools for acquiring prof...
The combination of the field of architecture and currently available multi-user technology could be ...
Digital technologies have a central and continuing role to play in the future of learning, competing...
How selected next generation technologies support collaborative participation between higher educati...
Selected ubiquitous technologies encourage collaborative participation between higher education stud...
We report on the development of a Java-based application devised to support collaborative learning o...
We report on the development of a Java-based application devised to support collaborative learning o...
This paper reports on higher education student engagement with blended learning experiences incorpor...
Selected ubiquitous technologies encourage collaborative participation between higher education s...
The research project investigates the use of a network-enabled platform involving a combination of t...
Virtual learning environments (VLEs) would appear to be particular effective in computer-supported c...
Selected ubiquitous technologies encourage collaborative participation between higher education stud...
This research paper is a phenomenological analysis of a creative project involving University of Nor...
Digital technologies and communications have multiplied opportunities for transforming the way we te...
The study is located in the context of the practice of Art and Design Education, as a community with...
International audienceThis contribution states with designing collaborative tools for acquiring prof...
The combination of the field of architecture and currently available multi-user technology could be ...
Digital technologies have a central and continuing role to play in the future of learning, competing...
How selected next generation technologies support collaborative participation between higher educati...
Selected ubiquitous technologies encourage collaborative participation between higher education stud...
We report on the development of a Java-based application devised to support collaborative learning o...
We report on the development of a Java-based application devised to support collaborative learning o...
This paper reports on higher education student engagement with blended learning experiences incorpor...
Selected ubiquitous technologies encourage collaborative participation between higher education s...
The research project investigates the use of a network-enabled platform involving a combination of t...
Virtual learning environments (VLEs) would appear to be particular effective in computer-supported c...
Selected ubiquitous technologies encourage collaborative participation between higher education stud...
This research paper is a phenomenological analysis of a creative project involving University of Nor...
Digital technologies and communications have multiplied opportunities for transforming the way we te...
The study is located in the context of the practice of Art and Design Education, as a community with...
International audienceThis contribution states with designing collaborative tools for acquiring prof...
The combination of the field of architecture and currently available multi-user technology could be ...