In this paper, we first try to identify which mechanisms should be simulated in order to implement truly virtual humans or actors. We start from a structure linking perception, emotion, behavior, and action. Then, we emphasize the central concept of autonomy and introduce the concept of Levels of Autonomy. Finally, we propose a new abstraction for specification of behaviours in complex virtual environment simulations involving human agents, groups of agents, and interactive objects endowed with different levels of autonomy
How can the behaviour of humans who interact with other humans be simulated in virtual environments?...
We describe a new architecture to integrate a psychological model into a crowd simulation system in ...
Living beings are characterized by their relationship with their environment. They can perceive, act...
In this paper, we first try to identify which mechanisms should be simulated in order to implement t...
In this paper, we first try to identify which mechanisms are to be simulated in order to implement t...
Abstract. This paper proposes a paradigm for specification of virtual human agents ’ level of autono...
This paper focuses on challenges to improving the behavioral realism of computer generated agents an...
Simulating a human society is a very complex interdisciplinary problem. In this paper, we try to sho...
This paper summarizes recent experiences and case studies to model behaviors of virtual humans in th...
Abstract. Simulation of everyday situations from real life can be a very useful tool in entertainmen...
International audienceTraining people for facing dangerous situations has always been expensive and ...
This paper describes a system platform for virtual human agents simulations that is able to coherent...
International audienceBehavioural models offer the ability to simulate autonomous agents like organi...
The last few years have seen great maturation in understanding how to use computer graphics technolo...
In this paper we argue that simulating complex systems involving human behaviour requires agent rule...
How can the behaviour of humans who interact with other humans be simulated in virtual environments?...
We describe a new architecture to integrate a psychological model into a crowd simulation system in ...
Living beings are characterized by their relationship with their environment. They can perceive, act...
In this paper, we first try to identify which mechanisms should be simulated in order to implement t...
In this paper, we first try to identify which mechanisms are to be simulated in order to implement t...
Abstract. This paper proposes a paradigm for specification of virtual human agents ’ level of autono...
This paper focuses on challenges to improving the behavioral realism of computer generated agents an...
Simulating a human society is a very complex interdisciplinary problem. In this paper, we try to sho...
This paper summarizes recent experiences and case studies to model behaviors of virtual humans in th...
Abstract. Simulation of everyday situations from real life can be a very useful tool in entertainmen...
International audienceTraining people for facing dangerous situations has always been expensive and ...
This paper describes a system platform for virtual human agents simulations that is able to coherent...
International audienceBehavioural models offer the ability to simulate autonomous agents like organi...
The last few years have seen great maturation in understanding how to use computer graphics technolo...
In this paper we argue that simulating complex systems involving human behaviour requires agent rule...
How can the behaviour of humans who interact with other humans be simulated in virtual environments?...
We describe a new architecture to integrate a psychological model into a crowd simulation system in ...
Living beings are characterized by their relationship with their environment. They can perceive, act...