In order to create active members of the Information Society (IS) it is not enough just to provide seniors with the technology. True members of the IS must also understand and be able to use this technology to meet their needs. By actively monitoring a series of game design workshops it has been possible to observe how a group of seniors learned through the process. Experience in the game workshops suggests that is important to engender inspiring and satisfying emotions in the participants during the workshop. This might be possible while blending their individual experiences with their shared experiences so as to offer the outcome to others
Active ageing is the process of optimizing health, social participation and security in order to enh...
Worldwide the population is ageing and the elderly today are socially isolated. Social participation...
In this paper we report on a design research study of meaningful play in elderly life. Using a combi...
Abstract: Connectivity to the Information Society does not imply inclusion. Active members of the In...
Lots of people in our society are getting older. Technology can play a vital role to help these old...
Design and development of games is important as it provides an atmosphere for engagement, amusement,...
By creating games for older players, video game designers may be filling a large market need that ha...
Active ageing is the process of optimizing health, social participation and security in order to enh...
Digital games hold the potential to enhance seniors’ leisure time and social connectedness, and prov...
This paper presents a study of a computer game designed for the elderly, allowing them to train thei...
The aim of this paper is to contribute to establishing practices to in- volve adults aged 50 and ove...
Part 6: Serious Games (Health and Social)International audienceRecent studies report various positiv...
Although digital games have the potential to improve the social, mental and physical well-being of e...
Although digital games have the potential to improve the social, mental and physical well-being of e...
A non-negligible proportion of seniors rarely uses new technology. Far too often, these rather tech ...
Active ageing is the process of optimizing health, social participation and security in order to enh...
Worldwide the population is ageing and the elderly today are socially isolated. Social participation...
In this paper we report on a design research study of meaningful play in elderly life. Using a combi...
Abstract: Connectivity to the Information Society does not imply inclusion. Active members of the In...
Lots of people in our society are getting older. Technology can play a vital role to help these old...
Design and development of games is important as it provides an atmosphere for engagement, amusement,...
By creating games for older players, video game designers may be filling a large market need that ha...
Active ageing is the process of optimizing health, social participation and security in order to enh...
Digital games hold the potential to enhance seniors’ leisure time and social connectedness, and prov...
This paper presents a study of a computer game designed for the elderly, allowing them to train thei...
The aim of this paper is to contribute to establishing practices to in- volve adults aged 50 and ove...
Part 6: Serious Games (Health and Social)International audienceRecent studies report various positiv...
Although digital games have the potential to improve the social, mental and physical well-being of e...
Although digital games have the potential to improve the social, mental and physical well-being of e...
A non-negligible proportion of seniors rarely uses new technology. Far too often, these rather tech ...
Active ageing is the process of optimizing health, social participation and security in order to enh...
Worldwide the population is ageing and the elderly today are socially isolated. Social participation...
In this paper we report on a design research study of meaningful play in elderly life. Using a combi...