We present an efficient video compression technique suitable for outline based cartoon animations. In contrast to commonly used vi-deo compression approaches we adopt a new technique where the dynamic homogenous foreground layer is separated from the static textural background and each is coded using appropriate compres-sion technique. The aim of this paper is to reduce temporal and spa-tial redundancy caused by similar shape patterns in the foreground layer. Our shape matching methods are designed to be able to find identical and similar shapes even if they are transformed towards the original by translation, rotation or scaling. These methods will replace identical polygons by reference to the parent polygon and therefore save vertices. W...
An approach to computer-supported cartooning is described which aims at optimizing the image-related...
We present a novel method to create perpetual animations from a small set of given keyframes. Existi...
Abstract—All existing video coding standards consider a video as a temporal (along T-axis) collectio...
We present a system for vectorizing 2D raster format cartoon animations. The output animations are v...
This paper introduces a novel scheme for converting raster images into vector forms with considerabl...
We present a scheme for achieving level of detail and compression for animation sequences with known...
This paper presents a new lossless compression algorithm for computer animation image sequences. The...
The MPEG-4 standard is one of the most popular video formats and it defines an audiovisual scene as ...
Cartoon images are often stored as pixel-based, raster data. This format is not the most appropriate...
In this paper, we present a representation for three-dimensional geometric animation sequences. Diff...
We present a complete system for efficient 3D video object extraction, representation, coding, and i...
A new hybrid coding method for compressing animated polygonal meshes is presented. This paper assume...
Aim of this work is to envisage a video coding technique capable to exploit low level plots between ...
In this paper, we propose a method to vectorize comic im-ages including halftone dots. Our method ca...
Research efforts on 3DTV technology have been strengthened worldwide recently, covering the whole me...
An approach to computer-supported cartooning is described which aims at optimizing the image-related...
We present a novel method to create perpetual animations from a small set of given keyframes. Existi...
Abstract—All existing video coding standards consider a video as a temporal (along T-axis) collectio...
We present a system for vectorizing 2D raster format cartoon animations. The output animations are v...
This paper introduces a novel scheme for converting raster images into vector forms with considerabl...
We present a scheme for achieving level of detail and compression for animation sequences with known...
This paper presents a new lossless compression algorithm for computer animation image sequences. The...
The MPEG-4 standard is one of the most popular video formats and it defines an audiovisual scene as ...
Cartoon images are often stored as pixel-based, raster data. This format is not the most appropriate...
In this paper, we present a representation for three-dimensional geometric animation sequences. Diff...
We present a complete system for efficient 3D video object extraction, representation, coding, and i...
A new hybrid coding method for compressing animated polygonal meshes is presented. This paper assume...
Aim of this work is to envisage a video coding technique capable to exploit low level plots between ...
In this paper, we propose a method to vectorize comic im-ages including halftone dots. Our method ca...
Research efforts on 3DTV technology have been strengthened worldwide recently, covering the whole me...
An approach to computer-supported cartooning is described which aims at optimizing the image-related...
We present a novel method to create perpetual animations from a small set of given keyframes. Existi...
Abstract—All existing video coding standards consider a video as a temporal (along T-axis) collectio...