This paper proposes that virtual environments that aim to support mutual presence for distributed work groups should allow for multiple partial presence. The introduction of teleworking, and the massive uptake of mobile phones have addressed a need for people to be virtually present (if not physically present) from many spatial locations. Conventional virtual environment systems, however, seem fixed to a notion of presence as being tied to 'being in ' a specific place. It is this view of VR that we have modified with collaborative working in mind. Specifically, we have extended a graphical Internet-based 3D world to allow for users to have multiple, 'proxy', avatars which provides a sense of partial presence in many loca...
AbstractThree dimensional (3D) virtual worlds are regarded as possessing strong capabilities to supp...
Our world is now entering an age where the current understanding of telecommunications and graphics ...
We describe a prototype virtual reality teleconferencing system called MASSIVE which has been develo...
As computer-mediated work continues to evolve, and online interactions between individuals become mo...
Every day in countless interactions you and I use media to immerse ourselves in virtual environments...
Collaborative Virtual Environments (CVEs) involve the use of a distributed architecture, and advance...
In the physical world, every user exists at one and only one place, but in a collaborative virtual e...
Users of electronic communication tools in the form of stationary computers, laptops, mobile phones ...
Presence, the experience of ‘being there’ in a mediated environment, has become closely associated w...
Virtual reality (VR) systems have been increasingly used in recent years in various domains, such as...
Virtual environments define a new interface for networked multimedia applications. The sense of &quo...
Virtual worlds aim to give users a sense of being present in these environments by sharing that spac...
While designing and evaluating virtual reality applica-tions, the user’s sense of presence plays a c...
We report about ongoing research in a virtual reality environment where visitors can interact with a...
This Forum article discusses the relationships among people, their avatars, and their virtual enviro...
AbstractThree dimensional (3D) virtual worlds are regarded as possessing strong capabilities to supp...
Our world is now entering an age where the current understanding of telecommunications and graphics ...
We describe a prototype virtual reality teleconferencing system called MASSIVE which has been develo...
As computer-mediated work continues to evolve, and online interactions between individuals become mo...
Every day in countless interactions you and I use media to immerse ourselves in virtual environments...
Collaborative Virtual Environments (CVEs) involve the use of a distributed architecture, and advance...
In the physical world, every user exists at one and only one place, but in a collaborative virtual e...
Users of electronic communication tools in the form of stationary computers, laptops, mobile phones ...
Presence, the experience of ‘being there’ in a mediated environment, has become closely associated w...
Virtual reality (VR) systems have been increasingly used in recent years in various domains, such as...
Virtual environments define a new interface for networked multimedia applications. The sense of &quo...
Virtual worlds aim to give users a sense of being present in these environments by sharing that spac...
While designing and evaluating virtual reality applica-tions, the user’s sense of presence plays a c...
We report about ongoing research in a virtual reality environment where visitors can interact with a...
This Forum article discusses the relationships among people, their avatars, and their virtual enviro...
AbstractThree dimensional (3D) virtual worlds are regarded as possessing strong capabilities to supp...
Our world is now entering an age where the current understanding of telecommunications and graphics ...
We describe a prototype virtual reality teleconferencing system called MASSIVE which has been develo...