Users of immersive virtual reality (VR) are often observed to act realistically on social, behavioral, physiological, and subjective levels. However, experimental studies in the field typically collect and analyze metrics independently, which fails to consider the synchronous and multimodal nature of the original human activity. This paper concerns multimodal data capture and analysis in immersive collaborative virtual environments (ICVEs) in order to enable a holistic and rich analysis based on techniques from interaction analysis. A reference architecture for collecting multimodal data specifically for immersive (VR) is presented. It collates multiple components of a user’s nonverbal and verbal behavior in single log file, thereby preserv...
embodied agents, avatars In this paper, we propose a framework for understanding technology-mediated...
The research presented in this thesis concerns the use of eye tracking to both enhance and understan...
Virtual Worlds (VWs) platforms and applications provide a practical implementation of the Metaverse ...
Immersive Virtual Reality Environments that can be accessed through multimodal natural interfaces wi...
Immersive Virtual Reality Environments that can be accessed through multimodal natural interfaces wi...
Social Virtual Reality (VR) applications represent a big step forward in the field of remote communi...
Social Virtual Reality (VR) applications represent a big step forward in the field of remote communi...
Immersive virtual environments (IVEs) have received increased popularity with applications in many f...
This research presents three studies that investigate the characteristics of the interaction and co...
Longitudinal CVE Research 2 Empirical research on human behavior in collaborative virtual environmen...
This paper describes two methods for analyzing interactions in collaborative virtual environments (C...
This paper proposes a notion of interaction corpus, a captured collection of human behaviors and int...
Collaboration is an essential part of data analysis, allowing multiple users to combine their expert...
Participants' eye-gaze is generally not captured or represented in immersive collaborative virtual e...
This paper presents a novel approach for the augmentation of social behaviors in virtual reality (VR...
embodied agents, avatars In this paper, we propose a framework for understanding technology-mediated...
The research presented in this thesis concerns the use of eye tracking to both enhance and understan...
Virtual Worlds (VWs) platforms and applications provide a practical implementation of the Metaverse ...
Immersive Virtual Reality Environments that can be accessed through multimodal natural interfaces wi...
Immersive Virtual Reality Environments that can be accessed through multimodal natural interfaces wi...
Social Virtual Reality (VR) applications represent a big step forward in the field of remote communi...
Social Virtual Reality (VR) applications represent a big step forward in the field of remote communi...
Immersive virtual environments (IVEs) have received increased popularity with applications in many f...
This research presents three studies that investigate the characteristics of the interaction and co...
Longitudinal CVE Research 2 Empirical research on human behavior in collaborative virtual environmen...
This paper describes two methods for analyzing interactions in collaborative virtual environments (C...
This paper proposes a notion of interaction corpus, a captured collection of human behaviors and int...
Collaboration is an essential part of data analysis, allowing multiple users to combine their expert...
Participants' eye-gaze is generally not captured or represented in immersive collaborative virtual e...
This paper presents a novel approach for the augmentation of social behaviors in virtual reality (VR...
embodied agents, avatars In this paper, we propose a framework for understanding technology-mediated...
The research presented in this thesis concerns the use of eye tracking to both enhance and understan...
Virtual Worlds (VWs) platforms and applications provide a practical implementation of the Metaverse ...