We consider a propositional dynamic logic whose programs are regular expressions over game- strategy pairs. At the atomic level, these are finite extensive form game trees with structured strategy specifications, whereby a player’s strategy may depend on properties of the opponent’s strategy. The advantage of imposing structure not merely on games or on strategies but on game- strategy pairs, is that we can speak of a composite game g followed by g ′ whereby if the oppo-nent played a strategy s in g, the player responds with s ′ in g ′ to ensure a certain outcome. In the presence of iteration, a player has significant ability to strategise taking into account the explicit structure of games. We present a complete ax-iomatization of the logi...
The aim of this work is to propose a logical framework for representing interacting agents in the co...
As a contribution to the challenge of building game-playing AI systems, we develop and analyse a for...
In this paper we develop an epistemic model for dynamic games in which players may revise their beli...
We consider a propositional dynamic logic whose programs are regular expressions over game- strategy...
Abstract. We consider a dynamic logic of game composition, where atomic games are in normal form. We...
We introduce strategy logic, a logic that treats strategies in two-player games as explicit first-or...
AbstractWe introduce strategy logic, a logic that treats strategies in two-player games as explicit ...
In this paper, we introduce SLeRCN, an extension of Strategy Logic (SL). The extensions syntactic an...
Consider a player playing against different opponents in two extensive form games simultaneously. Ca...
Consider a player playing against different opponents in two extensive form games simultaneously. Ca...
Current methods for solving games embody a form of "procedural rationality" that invites logical ana...
We propose an explicit logic of strategies (SDGL) in the Dynamic Game Logic (DGL) framework and prov...
Abstract. Current methods for solving games embody a form of “procedural rationality ” that in-vites...
AbstractThis paper presents a game semantics for LP, Artemov’s Logic of Proofs. The language of LP e...
AbstractThe aim of this work is to propose a logical framework for representing interacting agents i...
The aim of this work is to propose a logical framework for representing interacting agents in the co...
As a contribution to the challenge of building game-playing AI systems, we develop and analyse a for...
In this paper we develop an epistemic model for dynamic games in which players may revise their beli...
We consider a propositional dynamic logic whose programs are regular expressions over game- strategy...
Abstract. We consider a dynamic logic of game composition, where atomic games are in normal form. We...
We introduce strategy logic, a logic that treats strategies in two-player games as explicit first-or...
AbstractWe introduce strategy logic, a logic that treats strategies in two-player games as explicit ...
In this paper, we introduce SLeRCN, an extension of Strategy Logic (SL). The extensions syntactic an...
Consider a player playing against different opponents in two extensive form games simultaneously. Ca...
Consider a player playing against different opponents in two extensive form games simultaneously. Ca...
Current methods for solving games embody a form of "procedural rationality" that invites logical ana...
We propose an explicit logic of strategies (SDGL) in the Dynamic Game Logic (DGL) framework and prov...
Abstract. Current methods for solving games embody a form of “procedural rationality ” that in-vites...
AbstractThis paper presents a game semantics for LP, Artemov’s Logic of Proofs. The language of LP e...
AbstractThe aim of this work is to propose a logical framework for representing interacting agents i...
The aim of this work is to propose a logical framework for representing interacting agents in the co...
As a contribution to the challenge of building game-playing AI systems, we develop and analyse a for...
In this paper we develop an epistemic model for dynamic games in which players may revise their beli...