Real surfaces often exhibit both specular (mirror-like) and matte behavior. In many scientific fields this behavior is approximated by the “Lambertian-specular ” model, where a linear combination of Lambertian and ideal specular reflection is assumed. While this approximation is useful, it does not capture the dramatic surface appearance for acute and near-perpendicular viewing angles. The model presented in this paper does capture these angle-dependent behavior changes by allowing the matte and specular coefficients to co-vary. Furthermore, this modified matte-specular model uses a non-Lambertian matte term to maintain reciprocity of the bidirec-tional reflectance distribution function (BRDF), an important point for many rendering engines....
In this work, we investigate the visual appearance of real-world surfaces and the dependence of appe...
Reflectance properties express how objects in a virtual scene interact with light; they control the ...
Recovery of scene shape, reflectance, and illumination are of fundamental importance to computer vis...
Lambert's model for diffuse reflection is extensively used in computational vision. It is used ...
In this thesis, we propose a model to simulate the small-scale geometry of cloth and develop a metho...
Various empirical and theoretical models of the surface reflectance have been introduced so far. Mos...
The appearance of an object can vary considerably with changes in illumination conditions. Methods h...
Figure 1: A statistical definition of glossiness of surface reflectance, named variant index of glos...
Specular microfacet distributions have been successfully employed by many authors for representing m...
Reflectance properties express how objects in a virtual scene interact with light. They control the ...
Lambertian term; synthetic velvet; anisotropic Phong (n1 = 1,n2 = 100) with two different anisotropy...
Light reflection models for computer graphics have been developed over the past several decades. For...
Reflectance properties express how objects in a virtual scene interact with light. They control the ...
We introduce a bidirectional reflectance distribution function (BRDF) model for the rendering of mat...
International audienceA new general reflectance model for computer graphics is presented. The model ...
In this work, we investigate the visual appearance of real-world surfaces and the dependence of appe...
Reflectance properties express how objects in a virtual scene interact with light; they control the ...
Recovery of scene shape, reflectance, and illumination are of fundamental importance to computer vis...
Lambert's model for diffuse reflection is extensively used in computational vision. It is used ...
In this thesis, we propose a model to simulate the small-scale geometry of cloth and develop a metho...
Various empirical and theoretical models of the surface reflectance have been introduced so far. Mos...
The appearance of an object can vary considerably with changes in illumination conditions. Methods h...
Figure 1: A statistical definition of glossiness of surface reflectance, named variant index of glos...
Specular microfacet distributions have been successfully employed by many authors for representing m...
Reflectance properties express how objects in a virtual scene interact with light. They control the ...
Lambertian term; synthetic velvet; anisotropic Phong (n1 = 1,n2 = 100) with two different anisotropy...
Light reflection models for computer graphics have been developed over the past several decades. For...
Reflectance properties express how objects in a virtual scene interact with light. They control the ...
We introduce a bidirectional reflectance distribution function (BRDF) model for the rendering of mat...
International audienceA new general reflectance model for computer graphics is presented. The model ...
In this work, we investigate the visual appearance of real-world surfaces and the dependence of appe...
Reflectance properties express how objects in a virtual scene interact with light; they control the ...
Recovery of scene shape, reflectance, and illumination are of fundamental importance to computer vis...