With the rise in performance of modern GPUs, Smoothed Particle Hydrodynamics is an increasingly attractive solu-tion for real-time simulation of fluid flows in visual effects for film and games. Starting with simulations of 2000 parti-cles at 20 frames per second in 2003 [4], smoothed particle hydrodynamics has now been simulated with over 242,000 particles at 4 fps using GPUs [6]. While performance has clearly increased, the terms performance and efficiency are often used interchangeably. Results of simulations, as pub-lished in graphics journals such as SIGGRAPH, are typically reported by giving the number of particles and frame rate for a particular combination of CPU and graphics hardware. This makes comparisons of algorithm implementat...
Rendering realistic moving water is one of the key techniques that immerse the viewers into interact...
A: Computational cost per time step per particle for varying number of particles, varying cutoff dis...
Recent advances in graphics processing units (GPUs) have exposed the GPU as an at- tractive platform...
Simulating fluid behavior has proven to be a demanding challenge which requires complex computationa...
This study concerns an implementation of smoothed particle hydrodynamics (SPH) fluid simulation on a...
Smoothed Particle Hydrodynamics (SPH) is a numerical method commonly used in Computational Fluid Dyn...
Smoothed Particle Hydrodynamics (SPH) is a powerful technique used to simulate complex free-surface ...
Abstract. Large scale particle-based fluid simulation is important to both the scientific and comput...
Fluids simulation is usually done with CFD methods which offers high precision but needs days/weeks/...
AbstractThe computational performance of a smoothed particle hydrodynamics (SPH) simulation is inves...
Particle simulations in real-time become reality only a few years before, when in computer science o...
Fluids are important to the Visual Effects Industry but extremely hard to control and simulate becau...
Graphics processing unit (GPU) accelerated supercomputers have proved to be very powerful and energy...
Smoothed Particle Hydrodynamics (SPH) is a numerical method commonly used in Computational Fluid Dyn...
Context. Simulating realistic fluid behavior in incompressible fluids for computer graphics has been...
Rendering realistic moving water is one of the key techniques that immerse the viewers into interact...
A: Computational cost per time step per particle for varying number of particles, varying cutoff dis...
Recent advances in graphics processing units (GPUs) have exposed the GPU as an at- tractive platform...
Simulating fluid behavior has proven to be a demanding challenge which requires complex computationa...
This study concerns an implementation of smoothed particle hydrodynamics (SPH) fluid simulation on a...
Smoothed Particle Hydrodynamics (SPH) is a numerical method commonly used in Computational Fluid Dyn...
Smoothed Particle Hydrodynamics (SPH) is a powerful technique used to simulate complex free-surface ...
Abstract. Large scale particle-based fluid simulation is important to both the scientific and comput...
Fluids simulation is usually done with CFD methods which offers high precision but needs days/weeks/...
AbstractThe computational performance of a smoothed particle hydrodynamics (SPH) simulation is inves...
Particle simulations in real-time become reality only a few years before, when in computer science o...
Fluids are important to the Visual Effects Industry but extremely hard to control and simulate becau...
Graphics processing unit (GPU) accelerated supercomputers have proved to be very powerful and energy...
Smoothed Particle Hydrodynamics (SPH) is a numerical method commonly used in Computational Fluid Dyn...
Context. Simulating realistic fluid behavior in incompressible fluids for computer graphics has been...
Rendering realistic moving water is one of the key techniques that immerse the viewers into interact...
A: Computational cost per time step per particle for varying number of particles, varying cutoff dis...
Recent advances in graphics processing units (GPUs) have exposed the GPU as an at- tractive platform...