This paper investigates whether observation of others affects people's behavior in the context of two threshold public goods games, the no rebate rule game and the utilization rebate rule game. In both rebate rules, subjects can get a benefit from the public good if their group can collect enough contributions to the public good. The difference between the two rules is how the excess amounts of contributions are distributed among people: the excess amounts of contributions are not distributed among people in the no rebate rule, while they are distributed among people equally in the utilization rebate rule. In spite of this difference, the two rules have the same Nash predictions. To see the effect of observation of others ’ actions, we...
The free-rider behavior is widespread in the system, which will not only lead to social dilemma, and...
There is a substantial literature examining coordination in public goods games. We conducted an expe...
What makes people cooperate? How can one design mechanisms in order to incentivize players to contri...
This paper investigates whether observation of others affects people's behavior in the context ...
Abstract: Several economists have maintained that social sanctions can enforce cooperation in publi...
It has become an accepted paradigm that humans have "prosocial preferences" that lead to higher leve...
It has become an accepted paradigm that humans have "prosocial preferences" that lead to higher leve...
Economic games such as the public goods game are increasingly being used to measure social behaviour...
Many experiments comparing individual and group behavior find that groups behave more egoistically t...
There is a substantial literature examining coordination in public goods games. We conducted an expe...
Several economists have maintained that social sanctions can enforce cooperation in public good situ...
The paper explores the relationship between an individual's preference for cooperation and the estab...
To find conditions under which humans cooperate within Groups Of unrelated individuals has been of m...
There is a substantial literature examining coordination in public goods games. We conducted an expe...
Numerous empirical studies show that when people play social dilemma games in the laboratory they of...
The free-rider behavior is widespread in the system, which will not only lead to social dilemma, and...
There is a substantial literature examining coordination in public goods games. We conducted an expe...
What makes people cooperate? How can one design mechanisms in order to incentivize players to contri...
This paper investigates whether observation of others affects people's behavior in the context ...
Abstract: Several economists have maintained that social sanctions can enforce cooperation in publi...
It has become an accepted paradigm that humans have "prosocial preferences" that lead to higher leve...
It has become an accepted paradigm that humans have "prosocial preferences" that lead to higher leve...
Economic games such as the public goods game are increasingly being used to measure social behaviour...
Many experiments comparing individual and group behavior find that groups behave more egoistically t...
There is a substantial literature examining coordination in public goods games. We conducted an expe...
Several economists have maintained that social sanctions can enforce cooperation in public good situ...
The paper explores the relationship between an individual's preference for cooperation and the estab...
To find conditions under which humans cooperate within Groups Of unrelated individuals has been of m...
There is a substantial literature examining coordination in public goods games. We conducted an expe...
Numerous empirical studies show that when people play social dilemma games in the laboratory they of...
The free-rider behavior is widespread in the system, which will not only lead to social dilemma, and...
There is a substantial literature examining coordination in public goods games. We conducted an expe...
What makes people cooperate? How can one design mechanisms in order to incentivize players to contri...