It is primordial to insist on a continuous education that is open, flexible, and personalized, allowing the individual to update and make his or her knowledge adequate throughout life. The creation of distributed environments for constructivist learning is a chal-lenge. Research in this field is needed for the develop-ment of cooperative learning tools able to facilitate and motivate learning. The development of intelligent didactic systems is complex, demanding the support of knowledge coming from different fields. That is why to develop this class of systems a multidisciplinary team is needed, including pedagogues; educational psy-chologists; specialists in the knowledge domain; and technicians in computer graphics, programming, multi-med...
AbstractThis paper proposed the application of the constructivist approach in virtual university whe...
The communal, situating and critiquing capabilities of multi-user game environments represent the pr...
The paper proposes a theoretical approach to the learning and teaching processes in virtual environm...
International audienceWe discuss the effects of using distributed virtual reality environments in th...
Better educational media that assist in learning have been constantly sought by researchers in the e...
As increasing numbers of educators explore the use of virtual worlds for education, there is a need ...
Published by the HEA. This paper suggests that some of the needs for transferable skills in general,...
Immersive and semi‐immersive Virtual Reality (VR) systems have been used for training in the executi...
This paper examines how established learning theories and an emerging framework for learning can inf...
This paper suggests that some of the needs for transferable skills in general, and in particular for...
Constructivism in Second Life represents a dynamic paradigm shift in education. By actively engaging...
In the authors' design teaching, they have been employing virtual world technologies, allowing stude...
This paper discusses the requirements for Virtual Learning Environments from a didactical and implem...
The inclusion of communication and information technologies for formative purposes has given way to ...
By their very nature, physical classrooms limit the external resources that are readily available to...
AbstractThis paper proposed the application of the constructivist approach in virtual university whe...
The communal, situating and critiquing capabilities of multi-user game environments represent the pr...
The paper proposes a theoretical approach to the learning and teaching processes in virtual environm...
International audienceWe discuss the effects of using distributed virtual reality environments in th...
Better educational media that assist in learning have been constantly sought by researchers in the e...
As increasing numbers of educators explore the use of virtual worlds for education, there is a need ...
Published by the HEA. This paper suggests that some of the needs for transferable skills in general,...
Immersive and semi‐immersive Virtual Reality (VR) systems have been used for training in the executi...
This paper examines how established learning theories and an emerging framework for learning can inf...
This paper suggests that some of the needs for transferable skills in general, and in particular for...
Constructivism in Second Life represents a dynamic paradigm shift in education. By actively engaging...
In the authors' design teaching, they have been employing virtual world technologies, allowing stude...
This paper discusses the requirements for Virtual Learning Environments from a didactical and implem...
The inclusion of communication and information technologies for formative purposes has given way to ...
By their very nature, physical classrooms limit the external resources that are readily available to...
AbstractThis paper proposed the application of the constructivist approach in virtual university whe...
The communal, situating and critiquing capabilities of multi-user game environments represent the pr...
The paper proposes a theoretical approach to the learning and teaching processes in virtual environm...