For us humans, our most natural way of moving through the world is walking. One of the major challenges in present research on navigation in virtual reality is to enable users to physically walk through virtual environments. Although treadmills in principle allow users to walk for extended periods of time through large virtual environments, existing setups largely fail to produce a truly immersive sense of navigation. Partially, this is because of inadequate control of treadmill speed as a function of walking behaviour. Here, we present a new control algorithm that allows users to walk naturally on a treadmill, including starting to walk from standstill, stopping, and varying walking speed. The treadmill speed control consists of a feedback...
University of Minnesota M.S. thesis. July 2016. Major: Computer Science. Advisor: Pete Willemsen. 1 ...
Part 5: Robotic Systems - IInternational audienceSimple human gait can be difficult, unfeasible and ...
We introduce a new control problem: the control of motion simulating devices (Virtual Motion Systems...
For us humans, walking is our most natural way of moving through the world. One of the major challen...
For us humans, walking is our most natural way of moving through the world. One of the major challen...
For us humans, walking is our most natural way of moving through the world. One of the major challen...
Souman JL, Giordano PR, Frissen I, De Luca A, Ernst MO. Making Virtual Walking Real: Perceptual Eval...
Virtual environments (VEs) allow safe, repeatable, and controlled evaluations of obstacle avoidance ...
Virtual environments (VEs) allow safe, repeatable, and controlled evaluations of obstacle avoidance ...
Abstract Background Virtual reality (VR) technology along with treadmill training (TT) can effective...
Despite many recent developments in Virtual Reality, an effective locomotion interface which allows ...
Despite many recent developments in Virtual Reality, an effective locomotion interface which allows ...
Despite many recent developments in Virtual Reality, an effective locomotion interface which allows ...
Differences in gait between overground and treadmill walking are suggested to result from imposed tr...
Moving through a virtual environment that is larger than the physical space in which the participant...
University of Minnesota M.S. thesis. July 2016. Major: Computer Science. Advisor: Pete Willemsen. 1 ...
Part 5: Robotic Systems - IInternational audienceSimple human gait can be difficult, unfeasible and ...
We introduce a new control problem: the control of motion simulating devices (Virtual Motion Systems...
For us humans, walking is our most natural way of moving through the world. One of the major challen...
For us humans, walking is our most natural way of moving through the world. One of the major challen...
For us humans, walking is our most natural way of moving through the world. One of the major challen...
Souman JL, Giordano PR, Frissen I, De Luca A, Ernst MO. Making Virtual Walking Real: Perceptual Eval...
Virtual environments (VEs) allow safe, repeatable, and controlled evaluations of obstacle avoidance ...
Virtual environments (VEs) allow safe, repeatable, and controlled evaluations of obstacle avoidance ...
Abstract Background Virtual reality (VR) technology along with treadmill training (TT) can effective...
Despite many recent developments in Virtual Reality, an effective locomotion interface which allows ...
Despite many recent developments in Virtual Reality, an effective locomotion interface which allows ...
Despite many recent developments in Virtual Reality, an effective locomotion interface which allows ...
Differences in gait between overground and treadmill walking are suggested to result from imposed tr...
Moving through a virtual environment that is larger than the physical space in which the participant...
University of Minnesota M.S. thesis. July 2016. Major: Computer Science. Advisor: Pete Willemsen. 1 ...
Part 5: Robotic Systems - IInternational audienceSimple human gait can be difficult, unfeasible and ...
We introduce a new control problem: the control of motion simulating devices (Virtual Motion Systems...