In this paper, we introduce a technique to reduce the number of state savings and the event queue size of Time Warp. By reducing the state saving and the sizes of event queues, we can decrease the overhead and the maximum memory requirement in Time Warp. We exploit the look-ahead technique to get a lower bound time stamp of the next event and to determine if an event is safe to be executed. No State saving is carried out when the event execution is safe. This lower bound can be used to discard saved states even though the time stamps are greater than the global virtual time (GVT). We prove that the proposed technique is correct under both aggressive and lazy cancellation schemes. This technique can be implemented with minimal additional ove...
Several techniques have been proposed to improve the performance of Parallel Discrete Event Simulati...
The main contribution of this paper is the Cancelback Protocol, an extension of the Time Warp mechan...
Time Warp is a synchronization mechanism for parallel/distributed simulation. It allows logical proc...
Global Virtual Time (GVT) is a powerful abstraction used to discriminate what events belong (and wha...
Time warp discrete event simulators take advantage of the parallel processing of simulation events. ...
The problem of executing sequential programs optimistically using the Time Warp algorithm is conside...
This paper presents a state-based scheduling algorithm for the selection of the next logical process...
Time Warp parallel simulations need efficient schemes to cancel erroneous event messages in order to...
This paper presents a checkpointing-recovery scheme for Time Warp parallel simulation. The scheme re...
Global Virtual Time (GVT) is a powerful abstraction used to discriminate what events belong (and wha...
The performance of Time Warp parallel discrete event simulators can be affected by the cancellation ...
Discrete event simulation is an important tool for modeling and analysis. Some of the simulation app...
Time Warp is known for its ability to maximize the exploitation of the parallelism inherent in a sim...
In this paper we make an analogy between the time that storage must be maintained in an optimistic s...
In many distributed computations, it is necessary to ensure that the causal order in which events oc...
Several techniques have been proposed to improve the performance of Parallel Discrete Event Simulati...
The main contribution of this paper is the Cancelback Protocol, an extension of the Time Warp mechan...
Time Warp is a synchronization mechanism for parallel/distributed simulation. It allows logical proc...
Global Virtual Time (GVT) is a powerful abstraction used to discriminate what events belong (and wha...
Time warp discrete event simulators take advantage of the parallel processing of simulation events. ...
The problem of executing sequential programs optimistically using the Time Warp algorithm is conside...
This paper presents a state-based scheduling algorithm for the selection of the next logical process...
Time Warp parallel simulations need efficient schemes to cancel erroneous event messages in order to...
This paper presents a checkpointing-recovery scheme for Time Warp parallel simulation. The scheme re...
Global Virtual Time (GVT) is a powerful abstraction used to discriminate what events belong (and wha...
The performance of Time Warp parallel discrete event simulators can be affected by the cancellation ...
Discrete event simulation is an important tool for modeling and analysis. Some of the simulation app...
Time Warp is known for its ability to maximize the exploitation of the parallelism inherent in a sim...
In this paper we make an analogy between the time that storage must be maintained in an optimistic s...
In many distributed computations, it is necessary to ensure that the causal order in which events oc...
Several techniques have been proposed to improve the performance of Parallel Discrete Event Simulati...
The main contribution of this paper is the Cancelback Protocol, an extension of the Time Warp mechan...
Time Warp is a synchronization mechanism for parallel/distributed simulation. It allows logical proc...