Abstract — This paper deals with the haptic rendering of collisions between a human operator and rigid objects in a virtual environment. The focus being on high-velocity impacts on a rigid wall. After discussing the importance of velocity measurements in contrast to force measurements, a new haptic device is introduced. The new device is capable of applying directly an ‘impulse ’ to the operator, similar to collisions occurring in the real world. Based on a Poisson-model of the rigid virtual object, the necessary change of momentum of the operator’s hand is being estimated online. A momentum wheel, under velocity-control, is engaged through an electromagnetic toothed clutch, at the estimated instant of impact. The resulting immediate change...
International audienceEncounter-type haptic interfaces are used to interact physically with virtual ...
Simulations for training and analysis incorporating haptic feedback are becoming more popular and th...
With advances in human computer interface technologies, the sense of touch has been successfully bro...
This paper addresses the haptic rendering of rigid body collisions. A new method is proposed in whic...
1 Address all correspondence to this author. This paper proposes a method for the passive rendering ...
This work presents general purpose simulation and control techniques for efficient and transparent h...
This paper describes our efforts in bringing haptics closer to current dynamic virtual environments ...
This paper addresses the implementation of complex multiple degree of freedom virtual environments f...
International audienceThis paper describes a generalization of the god-object method for haptic inte...
Haptic interactions with stiff virtual surfaces feel more realistic when a short-duration transient ...
The present work deals with the design, implementation and assessment of a new haptic system specifi...
Polygon and point based models dominate virtual reality. These models also affect haptic rendering a...
National audienceIn this paper, we propose a state of the art on the processing of contacts and impa...
In this work, we present a comprehensive approach to haptically render highly-detailed point clouds ...
There are strict time constraints with regard to the update rates for applications incorporating the...
International audienceEncounter-type haptic interfaces are used to interact physically with virtual ...
Simulations for training and analysis incorporating haptic feedback are becoming more popular and th...
With advances in human computer interface technologies, the sense of touch has been successfully bro...
This paper addresses the haptic rendering of rigid body collisions. A new method is proposed in whic...
1 Address all correspondence to this author. This paper proposes a method for the passive rendering ...
This work presents general purpose simulation and control techniques for efficient and transparent h...
This paper describes our efforts in bringing haptics closer to current dynamic virtual environments ...
This paper addresses the implementation of complex multiple degree of freedom virtual environments f...
International audienceThis paper describes a generalization of the god-object method for haptic inte...
Haptic interactions with stiff virtual surfaces feel more realistic when a short-duration transient ...
The present work deals with the design, implementation and assessment of a new haptic system specifi...
Polygon and point based models dominate virtual reality. These models also affect haptic rendering a...
National audienceIn this paper, we propose a state of the art on the processing of contacts and impa...
In this work, we present a comprehensive approach to haptically render highly-detailed point clouds ...
There are strict time constraints with regard to the update rates for applications incorporating the...
International audienceEncounter-type haptic interfaces are used to interact physically with virtual ...
Simulations for training and analysis incorporating haptic feedback are becoming more popular and th...
With advances in human computer interface technologies, the sense of touch has been successfully bro...