Time Figure 1: Robot performs conversational fillers to buy time That one! Oh, this one. OK, I’ll bring it later.etto... This paper reports a study about system response time (SRT) in communication robots that utilize human-like social features, such as anthropomorphic appearance and conversation in natural language. Our research purpose established a design guideline for SRT in communication robots. The first experiment observed user preferences toward different SRTs in interaction with a robot. In other existing user interfaces, faster response is usually preferred. In contrast, our experimental result indicated that user preference for SRT in a communication robot is highest at one second, and user preference ratings level off at two sec...
With the widespread use of robots and integration of robots into the daily human life, the communica...
This paper presents the results of an experiment in human-robot social interaction. Its purpose was ...
This paper presents the results of an experiment in humanrobot social interaction. Its purpose was ...
A key challenge in designing conversational user interfaces is to make the conversation between the ...
One of the most common tasks of a robot companion in the home is communication. In order to initiate...
The quality of a companion robot’s reaction is important to make it acceptable to the users and to s...
If human-robot interaction is mainly shaped by users’ strategies to deal with their unfamiliar artif...
Research has shown that employing social cues (e.g., name, human-like avatar) in chatbot design enha...
Conversation Fillers (CFs) such as ”um”, ”hmm”, and ”ah” were tested alongside iconic pensive or ack...
Fluent communication between a human and a robot relies on the use of effective turn-taking cues. In...
Communicative behaviors emerge as humans navigate a populated space and interact with one another. ...
In this work we have enhanced the perception of a humanoid robot by integrating it with a social sta...
Palinko O, Sciutti A, Schillingmann L, Rea F, Nagai Y, Sandini G. Gaze Contingency in Turn-Taking fo...
How a robot approaches a person greatly determines the interaction that follows. This is particularl...
The adoption of social robots and conversational agents is growing at a rapid pace. These agents, ho...
With the widespread use of robots and integration of robots into the daily human life, the communica...
This paper presents the results of an experiment in human-robot social interaction. Its purpose was ...
This paper presents the results of an experiment in humanrobot social interaction. Its purpose was ...
A key challenge in designing conversational user interfaces is to make the conversation between the ...
One of the most common tasks of a robot companion in the home is communication. In order to initiate...
The quality of a companion robot’s reaction is important to make it acceptable to the users and to s...
If human-robot interaction is mainly shaped by users’ strategies to deal with their unfamiliar artif...
Research has shown that employing social cues (e.g., name, human-like avatar) in chatbot design enha...
Conversation Fillers (CFs) such as ”um”, ”hmm”, and ”ah” were tested alongside iconic pensive or ack...
Fluent communication between a human and a robot relies on the use of effective turn-taking cues. In...
Communicative behaviors emerge as humans navigate a populated space and interact with one another. ...
In this work we have enhanced the perception of a humanoid robot by integrating it with a social sta...
Palinko O, Sciutti A, Schillingmann L, Rea F, Nagai Y, Sandini G. Gaze Contingency in Turn-Taking fo...
How a robot approaches a person greatly determines the interaction that follows. This is particularl...
The adoption of social robots and conversational agents is growing at a rapid pace. These agents, ho...
With the widespread use of robots and integration of robots into the daily human life, the communica...
This paper presents the results of an experiment in human-robot social interaction. Its purpose was ...
This paper presents the results of an experiment in humanrobot social interaction. Its purpose was ...