We augment a two-player normal form game by allowing each player the op-tion to wait. Given the other player does not also exercise their option to wait, the player that waited can adopt a best-response to the action chosen by the other player. As the number of potential (waiting) periods is extended the game can switch from a prisoners ’ dilemma (in which both parties have a dominant strategy to wait) to a mixed strategy (in which both parties move immediately with some probability) and again return to a prisoners ’ dilemma. We show that for some parameter values the outcome in the n-period game converges to the outcome of the symmetric equilibrium in the infinite horizon game. This is not always the case; for some parameter values the dyn...
No matter how many times a prisoner’s-dilemma-like game is repeated, the only equilibrium outcome is...
This paper studies infinite-horizon bargaining between a seller and multiple buyers when externaliti...
We propose a new approach for running lab experiments on indefinitely repeated games with high conti...
textabstractIn this paper we consider a series of finitely repeated prisoners' dilemma games in whic...
Using a symmetric 2-person prisoners' dilemma as the base game, each player receives a signal for th...
Using a symmetric 2-person prisoners’ dilemma as the base game, each player receives a signal for th...
This paper studies the global dynamics of a class of infinitely repeated two-player games in which t...
I introduce a solution concept for infinite-horizon games, called “Experimental Equilibrium”, in whi...
This study presents a modified version of the repeated discounted prisoners ’ dilemma with long and ...
This paper studies a class of infinitely repeated games with two players in which the action space o...
Unlike previous attempts to implement cooperation in a prisoners' dilemma game with an infinite hori...
Cooperation in prisoner’s dilemma games can usually be sustained only if the game has an infinite ho...
This paper examines the integration of computational complexity into game theoretic models. The exam...
Abstract: Our paper considers a “negotiation game ” between two players which combines the features ...
This paper considers the “negotiation game ” (Busch and Wen [4]) which com-bines the features of two...
No matter how many times a prisoner’s-dilemma-like game is repeated, the only equilibrium outcome is...
This paper studies infinite-horizon bargaining between a seller and multiple buyers when externaliti...
We propose a new approach for running lab experiments on indefinitely repeated games with high conti...
textabstractIn this paper we consider a series of finitely repeated prisoners' dilemma games in whic...
Using a symmetric 2-person prisoners' dilemma as the base game, each player receives a signal for th...
Using a symmetric 2-person prisoners’ dilemma as the base game, each player receives a signal for th...
This paper studies the global dynamics of a class of infinitely repeated two-player games in which t...
I introduce a solution concept for infinite-horizon games, called “Experimental Equilibrium”, in whi...
This study presents a modified version of the repeated discounted prisoners ’ dilemma with long and ...
This paper studies a class of infinitely repeated games with two players in which the action space o...
Unlike previous attempts to implement cooperation in a prisoners' dilemma game with an infinite hori...
Cooperation in prisoner’s dilemma games can usually be sustained only if the game has an infinite ho...
This paper examines the integration of computational complexity into game theoretic models. The exam...
Abstract: Our paper considers a “negotiation game ” between two players which combines the features ...
This paper considers the “negotiation game ” (Busch and Wen [4]) which com-bines the features of two...
No matter how many times a prisoner’s-dilemma-like game is repeated, the only equilibrium outcome is...
This paper studies infinite-horizon bargaining between a seller and multiple buyers when externaliti...
We propose a new approach for running lab experiments on indefinitely repeated games with high conti...