The increasing number of independent IEEE 802.11 WLANs owned and managed by autonomous users has led to increased interfer-ence, resulting in performance degradation and unfairness. Perfor-mance can be improved by allowing these networks to operate on different channels. Due to the autonomous nature of the networks, a suitable channel selection scheme should be distributed, adaptive and require no explicit coordination. In this paper, we model the channel selection of WLANs as a non-cooperative game in a learn-ing setting. Using a novel method of acquiring a disruption factor value, we propose a class of socially conscious channel selection schemes based on game-theoretic learning. These schemes are dis-tributed, adaptive and are able to im...
Channel assignment in multi-channel multi-radio wireless networks poses a significant challenge due ...
Abstract— In this research, we propose a game theoretic framework to investigate the behavior of the...
Wireless networking is fast becoming the primary method for people to connect to the Internet and wi...
There has been an exponential increase in the deployment of wireless networks that operate in the un...
Growing numbers of wireless networks such as IEEE 802.11 and Bluetooth are using unlicensed wireless...
In this paper, we use game theory to mitigate self-interference among cognitive radio based IEEE 802...
Ensuring self-coexistence among IEEE 802.22 networks is a challenging problem owing to opportunistic...
The cognitive radio based IEEE 802.22 wireless regional area network (WRAN) is designed to operate i...
In this paper, we use game theory to mitigate self-interference among cognitive radio based IEEE 802...
Abstract—In this paper we consider the problem of a wireless LAN selecting a channel to minimise in...
Abstract—In this paper, we study how cognitive radio based wireless regional area networks (e.g., IE...
International audienceIn multi-rate IEEE 802.11 WLANs, the traditional user association based on the...
The cognitive radio (CR) based IEEE 802.22 is a standard for wireless regional area networks (WRANs)...
The 802.11e standard enables user configuration of several MAC parameters, making WLANs vulnerable ...
The 802.11 families are considered as the most applicable set of standards for Wireless Local Area N...
Channel assignment in multi-channel multi-radio wireless networks poses a significant challenge due ...
Abstract— In this research, we propose a game theoretic framework to investigate the behavior of the...
Wireless networking is fast becoming the primary method for people to connect to the Internet and wi...
There has been an exponential increase in the deployment of wireless networks that operate in the un...
Growing numbers of wireless networks such as IEEE 802.11 and Bluetooth are using unlicensed wireless...
In this paper, we use game theory to mitigate self-interference among cognitive radio based IEEE 802...
Ensuring self-coexistence among IEEE 802.22 networks is a challenging problem owing to opportunistic...
The cognitive radio based IEEE 802.22 wireless regional area network (WRAN) is designed to operate i...
In this paper, we use game theory to mitigate self-interference among cognitive radio based IEEE 802...
Abstract—In this paper we consider the problem of a wireless LAN selecting a channel to minimise in...
Abstract—In this paper, we study how cognitive radio based wireless regional area networks (e.g., IE...
International audienceIn multi-rate IEEE 802.11 WLANs, the traditional user association based on the...
The cognitive radio (CR) based IEEE 802.22 is a standard for wireless regional area networks (WRANs)...
The 802.11e standard enables user configuration of several MAC parameters, making WLANs vulnerable ...
The 802.11 families are considered as the most applicable set of standards for Wireless Local Area N...
Channel assignment in multi-channel multi-radio wireless networks poses a significant challenge due ...
Abstract— In this research, we propose a game theoretic framework to investigate the behavior of the...
Wireless networking is fast becoming the primary method for people to connect to the Internet and wi...