The vision of ubiquitous and tangible computing is a world filled with a plethora of objects beneath which lie vast amounts of computational power. This poses new design challenges in the attempt to bridge the physical and digital worlds. This paper describes a study of mundane electronic devices in order to understand what makes physical interactions and physical-logical mappings natural and comprehensible. We are looking particularly at how these principles exploit our innate human understanding of the physical world to allow fluid, natural interaction. Our aim is to exploit the design knowledge and experience embodied in these existing devices in order to re-apply it to novel device design. An initial collection of interaction principles...
Tangible interaction is a growing area of human–computer interaction research that has become popula...
Tangible interaction is a growing area of human–computer interaction research that has become popula...
With recent developments in computing and networking new kinds of interfaces, such as tangible inter...
Th is paper focuses on bridging the gap between the physical and digital world by creating a balance...
Th is paper focuses on bridging the gap between the physical and digital world by creating a balance...
Th is paper focuses on bridging the gap between the physical and digital world by creating a balance...
Th is paper focuses on bridging the gap between the physical and digital world by creating a balance...
As the technologies of computing have advanced to become ubiquitous and pervasive in our everyday li...
The new wave of ubiquitous computing, where everyday objects are augmented with computing capabiliti...
Embedding technologies into everyday life generates new contexts of mixed-reality. My research focus...
People interact with a multitude of personal digital devices and infrastructural hardware every day....
Tangible interaction is a growing area of humancomputer interaction research that has become popular...
People interact with a multitude of personal digital devices and infrastructural hardware every day....
Tangible interaction is a growing area of human–computer interaction research that has become popula...
Tangible interaction is a growing area of human–computer interaction research that has become popula...
Tangible interaction is a growing area of human–computer interaction research that has become popula...
Tangible interaction is a growing area of human–computer interaction research that has become popula...
With recent developments in computing and networking new kinds of interfaces, such as tangible inter...
Th is paper focuses on bridging the gap between the physical and digital world by creating a balance...
Th is paper focuses on bridging the gap between the physical and digital world by creating a balance...
Th is paper focuses on bridging the gap between the physical and digital world by creating a balance...
Th is paper focuses on bridging the gap between the physical and digital world by creating a balance...
As the technologies of computing have advanced to become ubiquitous and pervasive in our everyday li...
The new wave of ubiquitous computing, where everyday objects are augmented with computing capabiliti...
Embedding technologies into everyday life generates new contexts of mixed-reality. My research focus...
People interact with a multitude of personal digital devices and infrastructural hardware every day....
Tangible interaction is a growing area of humancomputer interaction research that has become popular...
People interact with a multitude of personal digital devices and infrastructural hardware every day....
Tangible interaction is a growing area of human–computer interaction research that has become popula...
Tangible interaction is a growing area of human–computer interaction research that has become popula...
Tangible interaction is a growing area of human–computer interaction research that has become popula...
Tangible interaction is a growing area of human–computer interaction research that has become popula...
With recent developments in computing and networking new kinds of interfaces, such as tangible inter...