Online multiplayer games have become complex social worlds. As such, playing these games requires more than simply accomplishing the games ’ objectives: it is also a process of socialization into a community of gamers. Through our observation of players activities we begin to outline where, when and how social learning occur in these games. We show how playing multiplayer games can teach valuable interpersonal skills, some of which may translate to the real world. These observations could form the basis for the design of future games that purposefully encourage social learning. Author Keywords Online games, computer-mediated communication, ethnography, socialization, social behavior, social learning
Despite a turbulent ever-changing digital environment, it appears as if everyone who has access, is ...
The COVID-19 pandemic that emerged at the beginning of 2020 has influenced all aspects of life, lead...
The progressive diffusion of interpersonal communication devices and their evolution into systems mo...
The present ITSE journal special issue on ”Learning About Social Interaction through Gaming” is the ...
This thesis is the culmination of a five year research project exploring online gamers and the cult...
This research project is comprised of a cross-cultural ethnography and social network analysis that ...
Affordable and accessible Internet has changed the way video games are played, allowing individuals ...
New media technologies are ubiquitous. Among these, digital games continue their rise in significanc...
Purpose – Recently, researchers have begun investigating the learning process that occurs within com...
Multiplayer online games (MOGs) are a popular video game genre that facilitates social interactions,...
The purpose of this thesis is to provide a clearer picture of how gamers view gaming as a social con...
Within the vast and rich field of online gaming, a new generation of Online Social Games (OSGs) is e...
"In the past decade, digital games have become a widely accepted form of media entertainment, moving...
One innovative use of digital games is to facilitate learning skills with social components by simul...
Digital games have become a social medium. Players are often socially motivated to play games and ac...
Despite a turbulent ever-changing digital environment, it appears as if everyone who has access, is ...
The COVID-19 pandemic that emerged at the beginning of 2020 has influenced all aspects of life, lead...
The progressive diffusion of interpersonal communication devices and their evolution into systems mo...
The present ITSE journal special issue on ”Learning About Social Interaction through Gaming” is the ...
This thesis is the culmination of a five year research project exploring online gamers and the cult...
This research project is comprised of a cross-cultural ethnography and social network analysis that ...
Affordable and accessible Internet has changed the way video games are played, allowing individuals ...
New media technologies are ubiquitous. Among these, digital games continue their rise in significanc...
Purpose – Recently, researchers have begun investigating the learning process that occurs within com...
Multiplayer online games (MOGs) are a popular video game genre that facilitates social interactions,...
The purpose of this thesis is to provide a clearer picture of how gamers view gaming as a social con...
Within the vast and rich field of online gaming, a new generation of Online Social Games (OSGs) is e...
"In the past decade, digital games have become a widely accepted form of media entertainment, moving...
One innovative use of digital games is to facilitate learning skills with social components by simul...
Digital games have become a social medium. Players are often socially motivated to play games and ac...
Despite a turbulent ever-changing digital environment, it appears as if everyone who has access, is ...
The COVID-19 pandemic that emerged at the beginning of 2020 has influenced all aspects of life, lead...
The progressive diffusion of interpersonal communication devices and their evolution into systems mo...