This paper describes the idea of embodied data objects. Using this concept, everyday objects can be used to represent bits and bytes of active information. These data objects can be used to interact with information-appliance-like devices that provide specific services as dictated by the context of interaction. The inherent affordances of physical artifacts are leveraged to make the interaction with these service-oriented devices intuitive and natural. We describe the idea of embodied data objects, followed by the design and implementation of two such service-oriented devices: a presentation projector and a printer
While self-tracking data is typically captured real-time in a lived experience, the data is often st...
For more than thirty years, people have relied primarily on screen-based text and graphics to intera...
Digital technologies are reconfiguring organizations and their environments. Activities are...
This paper describes the principles, methods and strategies for the design of everyday objects that ...
This paper describes the principles, methods and strategies for the design of everyday objects that ...
This chapter discusses a current shift away from thinking about ideas of virtual reality, towards a ...
This paper draws on the experiences of a small team of researchers, led by Professor Gwilt, who hav...
Information is becoming pervasive in the contemporary society, and is increasingly saturating the vi...
This paper consists of a review of contemporary methods that map and materialize abstract data as ph...
Embedding technologies into everyday life generates new contexts of mixed-reality. My research focus...
While self-tracking data is typically captured real-time in a lived experience, the data is often st...
Digital technologies are reconfiguring organizations and their environments. Activities are...
Digital technologies are reconfiguring organizations and their environments. Activities are...
Digital technologies are reconfiguring organizations and their environments. Activities are...
Digital technologies are reconfiguring organizations and their environments. Activities are...
While self-tracking data is typically captured real-time in a lived experience, the data is often st...
For more than thirty years, people have relied primarily on screen-based text and graphics to intera...
Digital technologies are reconfiguring organizations and their environments. Activities are...
This paper describes the principles, methods and strategies for the design of everyday objects that ...
This paper describes the principles, methods and strategies for the design of everyday objects that ...
This chapter discusses a current shift away from thinking about ideas of virtual reality, towards a ...
This paper draws on the experiences of a small team of researchers, led by Professor Gwilt, who hav...
Information is becoming pervasive in the contemporary society, and is increasingly saturating the vi...
This paper consists of a review of contemporary methods that map and materialize abstract data as ph...
Embedding technologies into everyday life generates new contexts of mixed-reality. My research focus...
While self-tracking data is typically captured real-time in a lived experience, the data is often st...
Digital technologies are reconfiguring organizations and their environments. Activities are...
Digital technologies are reconfiguring organizations and their environments. Activities are...
Digital technologies are reconfiguring organizations and their environments. Activities are...
Digital technologies are reconfiguring organizations and their environments. Activities are...
While self-tracking data is typically captured real-time in a lived experience, the data is often st...
For more than thirty years, people have relied primarily on screen-based text and graphics to intera...
Digital technologies are reconfiguring organizations and their environments. Activities are...