In this paper we will discuss the requirements for intro-ducing a (serious) game as a tool for training skills in the area of application and business information service management. We introduce a reference model for (se-rious) games, that serves as a touchstone to determine the effectiveness of service management games, and we will indicate the architectural requirements that must be met to satisfy these criteria. Technical and artistic issues in developing effective service management games will also be discussed, as to provide clear guidelines how to approach the production of service management games
Learning methodologies and experiences have changed over the recent years thanks to the incorporatio...
Producing educational serious games can be costly and time-consuming. The Service-Oriented Architect...
Simsoft is a serious game— one that trains or educates— at the centre of a research project designed...
In this paper we will discuss the requirements for intro-ducing a (serious) game as a tool for train...
In last twenty years, interest in Serious Games has continuously raised, especially thanks to the te...
Many organisations need to increase their use and knowledge of service innovation in order to answer...
Purpose: This paper presents the system architecture of a serious game, which is going to be run in ...
Serious games are useful in a broad spectrum of application domains—ranging from educational games f...
Although we want to research, understand and teach about organisations as information systems, we fi...
This paper proposes a framework for the design of serious games in the area of revenue management. A...
The use of serious Games in business education is not a new one. This field has used games and simul...
Management games allow students to obtain valuable first-hand experience that is of particular value...
Abstract—Producing educational serious games can be costly and time-consuming. The Service-Oriented ...
This study explores how a game-based approach supports students’ learning in a graduate course on in...
Due to the increasing dependency on IT systems in both the private and industrial sectors, IT securi...
Learning methodologies and experiences have changed over the recent years thanks to the incorporatio...
Producing educational serious games can be costly and time-consuming. The Service-Oriented Architect...
Simsoft is a serious game— one that trains or educates— at the centre of a research project designed...
In this paper we will discuss the requirements for intro-ducing a (serious) game as a tool for train...
In last twenty years, interest in Serious Games has continuously raised, especially thanks to the te...
Many organisations need to increase their use and knowledge of service innovation in order to answer...
Purpose: This paper presents the system architecture of a serious game, which is going to be run in ...
Serious games are useful in a broad spectrum of application domains—ranging from educational games f...
Although we want to research, understand and teach about organisations as information systems, we fi...
This paper proposes a framework for the design of serious games in the area of revenue management. A...
The use of serious Games in business education is not a new one. This field has used games and simul...
Management games allow students to obtain valuable first-hand experience that is of particular value...
Abstract—Producing educational serious games can be costly and time-consuming. The Service-Oriented ...
This study explores how a game-based approach supports students’ learning in a graduate course on in...
Due to the increasing dependency on IT systems in both the private and industrial sectors, IT securi...
Learning methodologies and experiences have changed over the recent years thanks to the incorporatio...
Producing educational serious games can be costly and time-consuming. The Service-Oriented Architect...
Simsoft is a serious game— one that trains or educates— at the centre of a research project designed...