We introduce a new multi-player geometric game, which we will refer to as the isolation game, and study its Nash equilibria and best or better response dynamics. The isolation game is inspired by the Voronoi game, competitive facility location, and geometric sampling. In the Voronoi game studied by Dürr and Thang, each player’s objective is to maximize the area of her Voronoi region. In contrast, in the isolation game, each player’s objective is to position herself as far away from other players as possible in a bounded space. Even though this game has a simple definition, we show that its game-theoretic behaviors are quite rich and complex. We consider various measures of farness from one player to a group of players and analyze their imp...
The Voronoi game is a simple geometric model for competitive facility location problem which is play...
We present a complete algorithm for finding an epsilon-Nash equilibrium, for arbitrarily small epsil...
We study competitive location problems in a continuous setting, in which facilities have to be place...
AbstractWe introduce a new multi-player geometric game, which we will refer to as the isolation game...
In competitive location games [2] players aim at choosing suitable locations or points in given metr...
International audienceWe study the performances of Nash equilibria in isolation games, a class of co...
Abstract. In a Voronoi game, there is a finite number of players who each chooses a point in some me...
We study two-player one-dimensional discrete Hotelling pure location games assuming that demand f(d)...
We consider Social Distance Games (SDGs), that is cluster formation games in which the utility of ea...
We propose a simple uncertainty modification for the agent model in normal-form games; at any given ...
We propose a simple uncertainty modification for the agent model in normal-form games; at any given ...
We study competitive location problems in a continuous setting, in which facilities have to be place...
We study competitive location problems in a continuous setting, in which facilities have to be place...
Spatial models of two-player competition in spaces with more than one dimension almost never have pu...
AbstractWe develop the theory of the Isolation Game on a graph G, in which two players alternately “...
The Voronoi game is a simple geometric model for competitive facility location problem which is play...
We present a complete algorithm for finding an epsilon-Nash equilibrium, for arbitrarily small epsil...
We study competitive location problems in a continuous setting, in which facilities have to be place...
AbstractWe introduce a new multi-player geometric game, which we will refer to as the isolation game...
In competitive location games [2] players aim at choosing suitable locations or points in given metr...
International audienceWe study the performances of Nash equilibria in isolation games, a class of co...
Abstract. In a Voronoi game, there is a finite number of players who each chooses a point in some me...
We study two-player one-dimensional discrete Hotelling pure location games assuming that demand f(d)...
We consider Social Distance Games (SDGs), that is cluster formation games in which the utility of ea...
We propose a simple uncertainty modification for the agent model in normal-form games; at any given ...
We propose a simple uncertainty modification for the agent model in normal-form games; at any given ...
We study competitive location problems in a continuous setting, in which facilities have to be place...
We study competitive location problems in a continuous setting, in which facilities have to be place...
Spatial models of two-player competition in spaces with more than one dimension almost never have pu...
AbstractWe develop the theory of the Isolation Game on a graph G, in which two players alternately “...
The Voronoi game is a simple geometric model for competitive facility location problem which is play...
We present a complete algorithm for finding an epsilon-Nash equilibrium, for arbitrarily small epsil...
We study competitive location problems in a continuous setting, in which facilities have to be place...