This paper studies repeated games with imperfect public monitoring where the players are uncertain both about the payoff functions and about the relationship between the distribution of signals and the actions played. We introduce the concept of perfect public ex-post equilibrium (PPXE), and show that it can be characterized with an extension of the techniques used to study perfect public equilibria. We develop identifiability conditions that are sufficient for a folk theorem; these conditions imply that there are PPXE in which the payoffs are approximately the same as if the monitoring struc-ture and payoff functions were known. Finally, we define type-contingent PPXE, which allows players to condition their actions on their initial privat...
We provide a simple sufficient condition for the existence of a recursive upper bound on (the Pareto...
Most theoretical or applied research on repeated games with imper-fect monitoring has restricted att...
We consider repeated games with compact actions sets and pure strategies in which players commonly o...
This paper studies repeated games with imperfect public monitoring where the players are uncertain b...
We study the perfect type-contingently public ex-post equilibrium (PTXE) of repeated games where pla...
In repeated games with imperfect public monitoring, players can use public signals to coordinate the...
We present three examples of finitely repeated games with public monitoring that have sequential equ...
This paper studies frequent monitoring in a simple in\u85nitely repeated game with imperfect public ...
This paper introduces an equilibrium concept called perfect communication equilibrium for repeated g...
In this paper I prove two folk theorems for repeated games with private information and communicatio...
The Folk Theorem for infinitely repeated games with imperfect public mon-itoring asserts that for a ...
This dissertation studies private information in repeated games with imperfect monitoring. For this ...
We provide simple sufficient conditions for the existence of a tight, recursive upper bound on the s...
This paper introduces an equilibrium concept called perfect communication equilibrium for repeated g...
Most theoretical or applied research on repeated games with imperfect monitoring has restricted atte...
We provide a simple sufficient condition for the existence of a recursive upper bound on (the Pareto...
Most theoretical or applied research on repeated games with imper-fect monitoring has restricted att...
We consider repeated games with compact actions sets and pure strategies in which players commonly o...
This paper studies repeated games with imperfect public monitoring where the players are uncertain b...
We study the perfect type-contingently public ex-post equilibrium (PTXE) of repeated games where pla...
In repeated games with imperfect public monitoring, players can use public signals to coordinate the...
We present three examples of finitely repeated games with public monitoring that have sequential equ...
This paper studies frequent monitoring in a simple in\u85nitely repeated game with imperfect public ...
This paper introduces an equilibrium concept called perfect communication equilibrium for repeated g...
In this paper I prove two folk theorems for repeated games with private information and communicatio...
The Folk Theorem for infinitely repeated games with imperfect public mon-itoring asserts that for a ...
This dissertation studies private information in repeated games with imperfect monitoring. For this ...
We provide simple sufficient conditions for the existence of a tight, recursive upper bound on the s...
This paper introduces an equilibrium concept called perfect communication equilibrium for repeated g...
Most theoretical or applied research on repeated games with imperfect monitoring has restricted atte...
We provide a simple sufficient condition for the existence of a recursive upper bound on (the Pareto...
Most theoretical or applied research on repeated games with imper-fect monitoring has restricted att...
We consider repeated games with compact actions sets and pure strategies in which players commonly o...