Based on earlier presented solvers for the incompressible Navier-Stokes equations, we implement a 3D fluid solver. The solver works in a few simple steps implemented in fragment shaders running entirely on the Graphic Processing Unit (GPU) of a modern graphics card. We present a simple visualization approach for rendering high-quality smoke animations in real-time. Finally, to handle interaction between fluid and stationary objects, we present a simple method for setting boundary conditions
The simulation of fluid phenomena is an area of interest for both computer graphics and engineering ...
In this paper, we propose a new approach to numerical smoke simulation for computer graphics applica...
In this paper, we propose a new approach to numerical smoke simulation for computer graphics applica...
This thesis explores the possibility of using graphics processing units (GPUs) to compute approximat...
Fluids such as smoke, water and fire are simulated for both Computer Graphics applications and engin...
Abstract- Based the theory of fluid dynamics, an efficient method is proposed for rendering smoke mo...
Fire is a powerful natural effect which can greatly enhance the immersion of virtual environments a...
This is a method for physically-based modeling of three dimensional (3D) general fluid animation in ...
In this paper, we solve the 3D fluid dynamics problem in a complex environment by taking advantage o...
This document describes a new animation technique for modeling the turbulent rotational motion that ...
We present a new method for physically based modeling and interactive-rate simulation of 3D fluids i...
TResearch of smoking simulation is of great theoretical and application value in the field of comput...
This thesis present an efficient approach for performing smoke simulation on curvilinear grids. The ...
Abstract- Fluid dynamics is described by the Navier-Stokes differential equations, which need to be ...
International audienceWe present a simple and physically inspired method to animate realistically lo...
The simulation of fluid phenomena is an area of interest for both computer graphics and engineering ...
In this paper, we propose a new approach to numerical smoke simulation for computer graphics applica...
In this paper, we propose a new approach to numerical smoke simulation for computer graphics applica...
This thesis explores the possibility of using graphics processing units (GPUs) to compute approximat...
Fluids such as smoke, water and fire are simulated for both Computer Graphics applications and engin...
Abstract- Based the theory of fluid dynamics, an efficient method is proposed for rendering smoke mo...
Fire is a powerful natural effect which can greatly enhance the immersion of virtual environments a...
This is a method for physically-based modeling of three dimensional (3D) general fluid animation in ...
In this paper, we solve the 3D fluid dynamics problem in a complex environment by taking advantage o...
This document describes a new animation technique for modeling the turbulent rotational motion that ...
We present a new method for physically based modeling and interactive-rate simulation of 3D fluids i...
TResearch of smoking simulation is of great theoretical and application value in the field of comput...
This thesis present an efficient approach for performing smoke simulation on curvilinear grids. The ...
Abstract- Fluid dynamics is described by the Navier-Stokes differential equations, which need to be ...
International audienceWe present a simple and physically inspired method to animate realistically lo...
The simulation of fluid phenomena is an area of interest for both computer graphics and engineering ...
In this paper, we propose a new approach to numerical smoke simulation for computer graphics applica...
In this paper, we propose a new approach to numerical smoke simulation for computer graphics applica...