Abstract: The paper shows the procedures of construction and animation of high-quality virtual human bodies, employing automated and traditional hand methods of 3D-character designing and construction. The use of modern automated 3D digital body scanners and motion capture systems is presented, as well as the art of traditional key-frame animation. It is found out that the author-developed software systems of static bodily anthropometry "ErSABA " and dynamic bodily ergometry "VatoSABA " considerably contribute to graphic personalisation of real human models, offering exact dimensions, appearance and movements of the virtual characters thus based. Using the above systems and software applications, it is also possible to c...
The generation of realistic or accurate 3-dimensional human body models is generally a challenging t...
The talk will look at technologies and techniques involved with creating realistic virtual avatars, ...
YesAdvances in computer animation techniques have spurred increasing levels of realism and movemen...
Computer animation and, particularly, virtual character animation, are very time consuming and skill...
In this paper a new technique is introduced for auto-matically building recognisable moving 3D model...
Virtual Humans are becoming more and more popular and used in many applications such as the entertai...
The creation of virtual representations of real humans is a challenging task that has been investiga...
The creation of virtual representations of real humans is a challenging task that has been investiga...
The authors have been working on simulating virtual humans for several years. Until recently, these ...
We describe a framework for modeling human body parts, animating them, and putting them in "vir...
In this paper a new technique is introduced for automatically building recognisable moving 3D models...
This paper discusses 3-D generation techniques in view of virtual actors and scenes. Naturally looki...
We report on the workflow for the creation of realistic virtual anthropomorphic characters. 3D-model...
In this paper, we focus on the different aspects of real time visualization and animation of realist...
The generation of realistic or accurate 3-dimensional human body models is generally a challenging t...
The generation of realistic or accurate 3-dimensional human body models is generally a challenging t...
The talk will look at technologies and techniques involved with creating realistic virtual avatars, ...
YesAdvances in computer animation techniques have spurred increasing levels of realism and movemen...
Computer animation and, particularly, virtual character animation, are very time consuming and skill...
In this paper a new technique is introduced for auto-matically building recognisable moving 3D model...
Virtual Humans are becoming more and more popular and used in many applications such as the entertai...
The creation of virtual representations of real humans is a challenging task that has been investiga...
The creation of virtual representations of real humans is a challenging task that has been investiga...
The authors have been working on simulating virtual humans for several years. Until recently, these ...
We describe a framework for modeling human body parts, animating them, and putting them in "vir...
In this paper a new technique is introduced for automatically building recognisable moving 3D models...
This paper discusses 3-D generation techniques in view of virtual actors and scenes. Naturally looki...
We report on the workflow for the creation of realistic virtual anthropomorphic characters. 3D-model...
In this paper, we focus on the different aspects of real time visualization and animation of realist...
The generation of realistic or accurate 3-dimensional human body models is generally a challenging t...
The generation of realistic or accurate 3-dimensional human body models is generally a challenging t...
The talk will look at technologies and techniques involved with creating realistic virtual avatars, ...
YesAdvances in computer animation techniques have spurred increasing levels of realism and movemen...