This paper proposes a method for estimating a hierarchical model of bounded rationality in games of learning in networks. A cognitive hierarchy comprises a set of cognitive types whose behavior ranges from random to substantively rational. SpeciÖcally, each cognitive type in the model corresponds to the number of periods in which economic agents process new information. Using experimental data, we estimate type distributions in a variety of task environments and show how estimated distributions depend on the structural properties of the environments. The estimation results identify signiÖcant levels of behavioral hetero-geneity in the experimental data and overall conÖrm comparative static conjectures on type distributions across task envir...
This paper provides a formal characterization of the process of rational learning in social networks...
People form cognitive maps about their networks from the information they have −mental representatio...
Our study analyzes theories of learning for strategic interactions in networks. Participants played ...
This paper proposes a method for estimating a hierarchical model of bounded rationality in games of ...
This paper proposes a method for estimating a hierarchical model of bounded rationality in games of ...
Abstract. Cognitive hierarchy models have been developed to explain systematic devi-ations from the ...
We report the findings of an experiment designed to study how people learn and make decisions in net...
This paper considers the use of neural networks to model bounded rational behaviour. The underlying ...
Players in a game are “in equilibrium” if they are rational, and accurately predict other players' s...
Our study analyzes theories of learning for strategic interactions in networks. Participants played ...
Increasingly, electronic interactions between individuals are mediated by specialized algorithms. On...
Thesis: Ph. D., Massachusetts Institute of Technology, Department of Economics, 2015.Cataloged from ...
We explore an equilibrium model of games where behavior is given by logit response functions, but pa...
People are usually brought together in a social network to make synergetic decisions. This decision ...
Subjects in simple games frequently exhibit non-equilibrium behaviors. Cognitive hierarchy (CH) and ...
This paper provides a formal characterization of the process of rational learning in social networks...
People form cognitive maps about their networks from the information they have −mental representatio...
Our study analyzes theories of learning for strategic interactions in networks. Participants played ...
This paper proposes a method for estimating a hierarchical model of bounded rationality in games of ...
This paper proposes a method for estimating a hierarchical model of bounded rationality in games of ...
Abstract. Cognitive hierarchy models have been developed to explain systematic devi-ations from the ...
We report the findings of an experiment designed to study how people learn and make decisions in net...
This paper considers the use of neural networks to model bounded rational behaviour. The underlying ...
Players in a game are “in equilibrium” if they are rational, and accurately predict other players' s...
Our study analyzes theories of learning for strategic interactions in networks. Participants played ...
Increasingly, electronic interactions between individuals are mediated by specialized algorithms. On...
Thesis: Ph. D., Massachusetts Institute of Technology, Department of Economics, 2015.Cataloged from ...
We explore an equilibrium model of games where behavior is given by logit response functions, but pa...
People are usually brought together in a social network to make synergetic decisions. This decision ...
Subjects in simple games frequently exhibit non-equilibrium behaviors. Cognitive hierarchy (CH) and ...
This paper provides a formal characterization of the process of rational learning in social networks...
People form cognitive maps about their networks from the information they have −mental representatio...
Our study analyzes theories of learning for strategic interactions in networks. Participants played ...