The purpose of this project is to examine the ways in which classical and modern theories of play may be applied to an analysis of the developmental value of computer software in the early childhood years. Modern and classical theories of play have identified many ways in which play may advance the cognitive, social and emotional development of children. However, in the last two decades there has been concern that play is being replaced by other activities such as computer games, ranging from commercial arcade games to different kinds of educational software. Whilst there has been an ongoing debate about the advantages and disadvantages of children’s computer use, increased computer access for children in today’s homes and childcare centres...
This paper describes a novel approach to developing design guidelines for educational software for c...
In this article, the problem of use of computer games in work with preschool children is considered....
Digital games like other forms of play can be scary or fun, challenging or boring, risky or riskless...
Theories of play have identified many ways in which play may advance children’s development. Yet, mu...
Pedagogy is a dynamic science and needs to constantly change with time. During the last decade, ther...
Nowadays it is hard to imagine life without technology that surrounds everywhere we go. The game bel...
For a child playing games is very important, because through it, he gets to know the world. It also...
The importance of play in young children’s lives cannot be minimized. From teddy bears to blocks, ch...
Pedagogy is a dynamic science and needs to constantly change with time. During the last decade, ther...
Play-based learning improves the health of young children under the age of eight. It is essential fo...
Technology, digital media and popular culture form an important aspect of young children’s life-worl...
One of the most socially and culturally beneficial uses of human computer interaction research is en...
Abstract: The paper investigates the close relationship between development and play in early childh...
In this article, the problem of use of computer games in work with preschool children is considered....
This paper questions some of the fundamental psychological assumptions that have stimulated the upta...
This paper describes a novel approach to developing design guidelines for educational software for c...
In this article, the problem of use of computer games in work with preschool children is considered....
Digital games like other forms of play can be scary or fun, challenging or boring, risky or riskless...
Theories of play have identified many ways in which play may advance children’s development. Yet, mu...
Pedagogy is a dynamic science and needs to constantly change with time. During the last decade, ther...
Nowadays it is hard to imagine life without technology that surrounds everywhere we go. The game bel...
For a child playing games is very important, because through it, he gets to know the world. It also...
The importance of play in young children’s lives cannot be minimized. From teddy bears to blocks, ch...
Pedagogy is a dynamic science and needs to constantly change with time. During the last decade, ther...
Play-based learning improves the health of young children under the age of eight. It is essential fo...
Technology, digital media and popular culture form an important aspect of young children’s life-worl...
One of the most socially and culturally beneficial uses of human computer interaction research is en...
Abstract: The paper investigates the close relationship between development and play in early childh...
In this article, the problem of use of computer games in work with preschool children is considered....
This paper questions some of the fundamental psychological assumptions that have stimulated the upta...
This paper describes a novel approach to developing design guidelines for educational software for c...
In this article, the problem of use of computer games in work with preschool children is considered....
Digital games like other forms of play can be scary or fun, challenging or boring, risky or riskless...