In this paper, we report ongoing work in a new project, The Blue-C. The goal of this project is to build a collaborative, immersive virtual environment which will eventually inte-grate real humans, captured by a set of video cameras. Two Blue-C.s will be interconnected via a high-speed network. This will allow for bi-directional collaboration and interac-tion between two persons sharing virtual spaces. The video streams are used for both texture and geometry extraction. We will generate a 3-D light field inlay enriched with the reconstructed geometry, which will be integrated into the virtual environment. The design and construction of the Blue-C. environment, including both hardware and software, is an interdiscipli-nary effort with partic...
The research paper describes the development of a user friendly 3D virtual world. For the research, ...
Introduction The next generation processors such as the ones that use graphene-based transistors, i...
Virtual Reality (VR) and 360-degree video are reshaping the media landscape, creating a fertile busi...
In this paper, we report ongoing work in a new project, The Blue-C. The goal of this project is to b...
In this paper, we report ongoing work in a new project, The Blue-C. The goal of this project is to b...
We present blue-c, a new immersive projection and 3D video acquisition environment for virtual desig...
In this article, we present the blue-c application programming interface (API) and discuss some of i...
Virtual Reality (VR) and 360-degree video are set to become part of the future social environment, e...
The use of Virtual Reality (VR) supports larger strategic goals in the industry, including the geogr...
Today’s Virtual Reality applications require a high degree of immersion. This may be achieved by usi...
This thesis presents a novel system for enabling remote collaboration within a mixed reality environ...
Traditionally virtual worlds have been regarded as standalone entities. However, the world moves fas...
A virtual world is a multi-user networked 3D virtual environment. Most virtual worlds have been deve...
This paper introduces the use of gaming technology for the creation of immersive video conferencing ...
While Virtual Reality applications become more multi-user experiences, mostly artificial avatars are...
The research paper describes the development of a user friendly 3D virtual world. For the research, ...
Introduction The next generation processors such as the ones that use graphene-based transistors, i...
Virtual Reality (VR) and 360-degree video are reshaping the media landscape, creating a fertile busi...
In this paper, we report ongoing work in a new project, The Blue-C. The goal of this project is to b...
In this paper, we report ongoing work in a new project, The Blue-C. The goal of this project is to b...
We present blue-c, a new immersive projection and 3D video acquisition environment for virtual desig...
In this article, we present the blue-c application programming interface (API) and discuss some of i...
Virtual Reality (VR) and 360-degree video are set to become part of the future social environment, e...
The use of Virtual Reality (VR) supports larger strategic goals in the industry, including the geogr...
Today’s Virtual Reality applications require a high degree of immersion. This may be achieved by usi...
This thesis presents a novel system for enabling remote collaboration within a mixed reality environ...
Traditionally virtual worlds have been regarded as standalone entities. However, the world moves fas...
A virtual world is a multi-user networked 3D virtual environment. Most virtual worlds have been deve...
This paper introduces the use of gaming technology for the creation of immersive video conferencing ...
While Virtual Reality applications become more multi-user experiences, mostly artificial avatars are...
The research paper describes the development of a user friendly 3D virtual world. For the research, ...
Introduction The next generation processors such as the ones that use graphene-based transistors, i...
Virtual Reality (VR) and 360-degree video are reshaping the media landscape, creating a fertile busi...