ABSTRACT. It ~S shown that, given an arbitrary GO posmon on an n x n board, the problem of determining the winner is Pspace hard New techmques are exploited to overcome the dffficulues ansmg from the planar nature of board games In parucular, tt ts proved that GO ts Pspace hard by reducing a Pspace-complete s t, TQBF, to a game called generahzed geography, then to a planar version of that game, and finally to GO
AbstractPSPACE-hardness of four families of win-lose-draw games' played on a digraph with blocking, ...
Dou Shou Qi is a game in which players control a number of pieces, aiming to move one of these onto ...
Numerous popular abstract strategy games ranging from Hex and Havannah via TwixT and Slither to Line...
Abstract. In a Go endgame, each local area of play has a polynomial size canonical game tree and is ...
AbstractIt is shown that for any reasonable generalization of chess to an NxN board, deciding for a ...
International audienceThe game of Go is often said to exptime-complete. The result refers to classic...
AbstractGiven an arbitrary position of the Othello game played on an n × n board, the problem of det...
AbstractWe consider the n×n game of Phutball. It is shown that, given an arbitrary position of stone...
We consider the n n game of Phutball. It is shown that, given an arbitrary position of stones on th...
We prove NP-hardness results for five of Nintendo's largest video game franchises: Mario, Donkey Kon...
AbstractThe game of edge geography is played by two players who alternately move a token on a graph ...
We consider the sabotage game presented by van Benthem in an essay on the occasion of Jorg Siekmann...
We prove that a variant of 2048, a popular online puzzle game, is PSPACE-Complete. Our hardness resu...
The complexity of (classic Nintendo) games like Super Mario Bros., Donkey Kong Country and Metroid h...
AbstractGeneralized Geography is an impartial two-person game played on a digraph G=(V,A). In impart...
AbstractPSPACE-hardness of four families of win-lose-draw games' played on a digraph with blocking, ...
Dou Shou Qi is a game in which players control a number of pieces, aiming to move one of these onto ...
Numerous popular abstract strategy games ranging from Hex and Havannah via TwixT and Slither to Line...
Abstract. In a Go endgame, each local area of play has a polynomial size canonical game tree and is ...
AbstractIt is shown that for any reasonable generalization of chess to an NxN board, deciding for a ...
International audienceThe game of Go is often said to exptime-complete. The result refers to classic...
AbstractGiven an arbitrary position of the Othello game played on an n × n board, the problem of det...
AbstractWe consider the n×n game of Phutball. It is shown that, given an arbitrary position of stone...
We consider the n n game of Phutball. It is shown that, given an arbitrary position of stones on th...
We prove NP-hardness results for five of Nintendo's largest video game franchises: Mario, Donkey Kon...
AbstractThe game of edge geography is played by two players who alternately move a token on a graph ...
We consider the sabotage game presented by van Benthem in an essay on the occasion of Jorg Siekmann...
We prove that a variant of 2048, a popular online puzzle game, is PSPACE-Complete. Our hardness resu...
The complexity of (classic Nintendo) games like Super Mario Bros., Donkey Kong Country and Metroid h...
AbstractGeneralized Geography is an impartial two-person game played on a digraph G=(V,A). In impart...
AbstractPSPACE-hardness of four families of win-lose-draw games' played on a digraph with blocking, ...
Dou Shou Qi is a game in which players control a number of pieces, aiming to move one of these onto ...
Numerous popular abstract strategy games ranging from Hex and Havannah via TwixT and Slither to Line...