General Game Playing is the problem of designing an agent capable of playing any previously unknown game when given only the rules. This paper describes the implementation architecture and design issues behind Ogre, a General Game Playing agent designed at Florida International University. Our main contribution is an innovative algorithm for automatically generating efficient evaluation functions for previously unfamiliar games. The system competed successfully at the second AAAI General Game Playing competition held at AAAI-06
General Game Playing consists in building programs to play the games they have never met before. A G...
Automated Game Programming is an attempt to conjure computer game-playing agents from random bits th...
Games have long been seen as the perfect test-bed for artificial intelligence (AI) methods and are a...
Computer Game Playing has been an active area of research since Samuel’s first Checkers player (Samu...
Computer game players are typically designed to play a single game: today’s best chess-playing progr...
General Game Playing (GGP) is the art of designing pro-grams that are capable of playing previously ...
While in traditional computer game playing agents were designed solely for the purpose of playing on...
General game players are computer systems able to play strategy games based solely on formal game de...
This thesis deals with general game playing agent systems. On the contrary with common agents, which...
textCreating programs that can play games such as chess, checkers, and backgammon, at a high level ...
One of the grand challenges of AI is to create general intelligence: an agent that can excel at many...
In Artificial Intelligence (AI), General Game Playing (GGP) consists in constructing artificial agents...
The aim of General Game Playing (GGP) is to create intelligent agents that automatically learn how t...
General game players are systems able to play strategygames based solely on formal game descriptions...
The General Video Game AI framework and competition pose the problem of creating artificial intellig...
General Game Playing consists in building programs to play the games they have never met before. A G...
Automated Game Programming is an attempt to conjure computer game-playing agents from random bits th...
Games have long been seen as the perfect test-bed for artificial intelligence (AI) methods and are a...
Computer Game Playing has been an active area of research since Samuel’s first Checkers player (Samu...
Computer game players are typically designed to play a single game: today’s best chess-playing progr...
General Game Playing (GGP) is the art of designing pro-grams that are capable of playing previously ...
While in traditional computer game playing agents were designed solely for the purpose of playing on...
General game players are computer systems able to play strategy games based solely on formal game de...
This thesis deals with general game playing agent systems. On the contrary with common agents, which...
textCreating programs that can play games such as chess, checkers, and backgammon, at a high level ...
One of the grand challenges of AI is to create general intelligence: an agent that can excel at many...
In Artificial Intelligence (AI), General Game Playing (GGP) consists in constructing artificial agents...
The aim of General Game Playing (GGP) is to create intelligent agents that automatically learn how t...
General game players are systems able to play strategygames based solely on formal game descriptions...
The General Video Game AI framework and competition pose the problem of creating artificial intellig...
General Game Playing consists in building programs to play the games they have never met before. A G...
Automated Game Programming is an attempt to conjure computer game-playing agents from random bits th...
Games have long been seen as the perfect test-bed for artificial intelligence (AI) methods and are a...