Figure 1: The bottom row shows the virtual face animated by retargeting expressions from the source face (top row). We present a method for transferring facial animation in real-time. The source animation may be an existing 3D animation or 2D data providing by a video tracker or a motion capture system. Based on two sets of feature points manually selected on the source and tar-get faces (the only manual work required), a RBF network is trained and provides a geometric transformation between the two faces. At each frame, the RBF transformation is applied on the new feature points positions of the source face, resulting in new positions for target feature points according with the expression of the source face and the morphology of the targe...
We introduce a facial deformation system that allows artists to define and customize a facial rig an...
Figure 1: Our system transfers high-fidelity facial animation data from a source facial model to a t...
Figure 1: Our system creates a fully rigged 3D avatar of the user from uncalibrated video input acqu...
International audienceFigure 1: The bottom row shows the virtual face animated by retargeting expres...
Abstract. Preparing a facial mesh to be animated requires a labori-ous manual rigging process. The r...
This paper presents a hybrid method for synthesizing natural animation of facial expression with dat...
In this paper, we introduce a novel method of automatically finding the training set of RBF networks...
This paper presents a framework for performance-based animation and retargeting of high-resolution f...
Figure 1: Our live facial reenactment technique tracks the expression of a source actor and transfer...
This paper presents a framework for performance-based animation and retargeting of high-resolution f...
In this paper we demonstrate our framework of facial motion retargeting. We define pairs of source a...
In this paper, we introduce a novel method of automatically finding the training set of RBF networks...
One of the most difficult computer graphic challenges is creating digital characters that are indist...
We introduce a facial deformation system that allows artists to define and customize a facial rig an...
This paper proposes the generation scheme of multiresolution mesh for real-time facial animation. Si...
We introduce a facial deformation system that allows artists to define and customize a facial rig an...
Figure 1: Our system transfers high-fidelity facial animation data from a source facial model to a t...
Figure 1: Our system creates a fully rigged 3D avatar of the user from uncalibrated video input acqu...
International audienceFigure 1: The bottom row shows the virtual face animated by retargeting expres...
Abstract. Preparing a facial mesh to be animated requires a labori-ous manual rigging process. The r...
This paper presents a hybrid method for synthesizing natural animation of facial expression with dat...
In this paper, we introduce a novel method of automatically finding the training set of RBF networks...
This paper presents a framework for performance-based animation and retargeting of high-resolution f...
Figure 1: Our live facial reenactment technique tracks the expression of a source actor and transfer...
This paper presents a framework for performance-based animation and retargeting of high-resolution f...
In this paper we demonstrate our framework of facial motion retargeting. We define pairs of source a...
In this paper, we introduce a novel method of automatically finding the training set of RBF networks...
One of the most difficult computer graphic challenges is creating digital characters that are indist...
We introduce a facial deformation system that allows artists to define and customize a facial rig an...
This paper proposes the generation scheme of multiresolution mesh for real-time facial animation. Si...
We introduce a facial deformation system that allows artists to define and customize a facial rig an...
Figure 1: Our system transfers high-fidelity facial animation data from a source facial model to a t...
Figure 1: Our system creates a fully rigged 3D avatar of the user from uncalibrated video input acqu...