A local model of interaction proposed for haptic render-ing of rigid body motion is extended to the rigid body ma-nipulation of articulated structures. In the proposed local model, the motion constraints imposed on the user by the ar-ticulated structure are rendered through the local dynamics, while those imposed by other virtual objects are rendered through impulsive, penalty, and friction contact forces. The proposed local model is used to interface a planar haptic device to a virtual world comprised of both rigid objects and articulated structures moving within an enclosure of rigid walls. 1
1 Address all correspondence to this author. This paper proposes a method for the passive rendering ...
In this paper we describe a new solution for stable haptic interaction with deformable object simula...
Abstract—In this paper we are concerned with allowing the operator of a haptic display to interact w...
This work presents general purpose simulation and control techniques for efficient and transparent h...
This paper describes a nw technique for allowing multiple users to haptically interact with a set of...
This paper addresses the haptic rendering of rigid body collisions. A new method is proposed in whic...
This paper describes our efforts in bringing haptics closer to current dynamic virtual environments ...
Incorporating the sense of touch brings a new level of realism to human–computer interaction and thi...
Abstract—A new computer haptics algorithm to be used in general interactive manipulations of deforma...
International audienceThe paper is dedicated to haptic rendering of complex physics-based environmen...
Abstract—This paper presents a generalized framework for dynamic simulation realized in a prototype ...
This paper describes a haptic rendering algorithm for arbitrary polygonal models using a six degree-...
This paper addresses the implementation of complex multiple degree of freedom virtual environments f...
The interactive manipulation of rigid objects in virtual reality environments requires an object beh...
We performed experiments to investigate how humans acquire an internal representation of virtual obj...
1 Address all correspondence to this author. This paper proposes a method for the passive rendering ...
In this paper we describe a new solution for stable haptic interaction with deformable object simula...
Abstract—In this paper we are concerned with allowing the operator of a haptic display to interact w...
This work presents general purpose simulation and control techniques for efficient and transparent h...
This paper describes a nw technique for allowing multiple users to haptically interact with a set of...
This paper addresses the haptic rendering of rigid body collisions. A new method is proposed in whic...
This paper describes our efforts in bringing haptics closer to current dynamic virtual environments ...
Incorporating the sense of touch brings a new level of realism to human–computer interaction and thi...
Abstract—A new computer haptics algorithm to be used in general interactive manipulations of deforma...
International audienceThe paper is dedicated to haptic rendering of complex physics-based environmen...
Abstract—This paper presents a generalized framework for dynamic simulation realized in a prototype ...
This paper describes a haptic rendering algorithm for arbitrary polygonal models using a six degree-...
This paper addresses the implementation of complex multiple degree of freedom virtual environments f...
The interactive manipulation of rigid objects in virtual reality environments requires an object beh...
We performed experiments to investigate how humans acquire an internal representation of virtual obj...
1 Address all correspondence to this author. This paper proposes a method for the passive rendering ...
In this paper we describe a new solution for stable haptic interaction with deformable object simula...
Abstract—In this paper we are concerned with allowing the operator of a haptic display to interact w...