Abstract: Since its introduction in 2006, Nintendo’s Wii remote game controller (wiimote) has been used in many research projects. Most of the time however, only its accelerometer data is actually used. We present a system that allows 3D track-ing of the wiimote using its built-in camera, active IR markers and a modified ARToolkit library. Multiple markers are then discriminated by their blinking pat-terns. We conclude on using accelerometers to supplement optical tracking. 1 Introduction and Related Work In instrumented environments different interaction modalities are supported, such as interactive, direct-touch displays and tangible interaction. While these can facilitate many interactions in such environments, both have their drawbacks....
In many applications today user interaction is moving away from mouse and pens and is becoming perva...
In many applications today user interaction is moving away from mouse and pens and is becoming perva...
A virtual audio system needs to track both the translation and rotation of an observer to simulate a...
An easy to build and cost-effective 3D tracking solution is presented, using Nintendo Wii Remotes ac...
BA Honors Thesis. University of Rochester. Dept. of Computer Science, 2009.Nintendo Wii remote used ...
With the advent of motion-based controllers, such as Nintendo’s Wii remote, the online community has...
In this paper we present a method to detect the three dimensional position and orientation of a Wii ...
Abstract Interacting with the 3D content present in games and virtual environments generally invol...
This Final Year Project (FYP) aims to implement a system where humans can interact freely and natura...
The increasing ubiquity of three dimensional output devices suggests a need for three dimensional in...
The goal of this paper is to present the development of a tracking technology to interact with a vir...
The goal of this paper is to present the development of a tracking technology to interact with a vir...
Most input devices that are used for interacting and manipulating runs on a 2D environment. There ar...
Almost all existing 3D modeling applications rely on 2D input techniques for creating and modifying ...
The 3D tele-immersive (3DTI) environments are emerging as the next generation technique for tele-com...
In many applications today user interaction is moving away from mouse and pens and is becoming perva...
In many applications today user interaction is moving away from mouse and pens and is becoming perva...
A virtual audio system needs to track both the translation and rotation of an observer to simulate a...
An easy to build and cost-effective 3D tracking solution is presented, using Nintendo Wii Remotes ac...
BA Honors Thesis. University of Rochester. Dept. of Computer Science, 2009.Nintendo Wii remote used ...
With the advent of motion-based controllers, such as Nintendo’s Wii remote, the online community has...
In this paper we present a method to detect the three dimensional position and orientation of a Wii ...
Abstract Interacting with the 3D content present in games and virtual environments generally invol...
This Final Year Project (FYP) aims to implement a system where humans can interact freely and natura...
The increasing ubiquity of three dimensional output devices suggests a need for three dimensional in...
The goal of this paper is to present the development of a tracking technology to interact with a vir...
The goal of this paper is to present the development of a tracking technology to interact with a vir...
Most input devices that are used for interacting and manipulating runs on a 2D environment. There ar...
Almost all existing 3D modeling applications rely on 2D input techniques for creating and modifying ...
The 3D tele-immersive (3DTI) environments are emerging as the next generation technique for tele-com...
In many applications today user interaction is moving away from mouse and pens and is becoming perva...
In many applications today user interaction is moving away from mouse and pens and is becoming perva...
A virtual audio system needs to track both the translation and rotation of an observer to simulate a...